Immersive Virtual Reality as an Authentic Learning Activity in Problem Based Learning: A Case Study of Elementary Students’ Learning Behaviors

Authors

  • Karen Ladendorf Northern Illinois University, DeKalb IL 60115, USA
  • Ying Xie Northern Illinois University, DeKalb IL 60115, USA

DOI:

https://doi.org/10.56198/

Keywords:

Hypothetical model of immersive cognition, ICAP framework, Immersive virtual reality, Problem-based learning, Student collaboration

Abstract

Problem-based learning (PBL) has become increasingly popular in K-12 education. It has also presented educators and designers with the challenge of providing authentic resources to students. One possible solution is the use of immersive virtual reality (IVR) as an authentic resource. This case study sought to elicit the perspectives and observed learning behaviors of elementary students using IVR in their PBL-based STEM class. The emergent themes suggested elementary students view IVR as a valuable authentic resource. Observed learning behaviors indicated elementary students can make observations and draw conclusions from IVR content.

Published

25-09-2025

How to Cite

Immersive Virtual Reality as an Authentic Learning Activity in Problem Based Learning: A Case Study of Elementary Students’ Learning Behaviors. (2025). Immersive Learning Research - Academic, 1(2), 85-92. https://doi.org/10.56198/

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