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Circles: A Framework for Creating Inclusive Virtual Reality Learning Activities in Social Learning Spaces
Anthony Scavarelli, Ali Arya, Robert J. Teather
1-11
03-06-2024
DOI:
https://doi.org/10.56198/U6C0WWZCX
Exploring the Inclusive Design and Use of Social Multi-Platform Virtual Reality for a Post-Secondary Gender Diversity Workshop
Anthony Scavarelli, Ali Arya, Robert J. Teather, Rebecca Wakelin, Sarah Gauen, Julie McCann
21-02-2025
Effects of natural user interfaces on user experience, activation and task performance in immersive virtual learning environments
Daniela Janssen, Valerie Stehling, Anja Richert, Ingrid Isenhardt
68-79
16-09-2025
DOI:
https://doi.org/10.56198/1n0x3t94
Work-in-Progress—Development of a Virtual Reality Learning Environment: VR Baby
Grace Ryan, John Murphy, Mary Higgins, Fionnuala McAuliffe, Eleni Mangina
312-315
18-11-2025
DOI:
https://doi.org/10.56198/
Room Scale Virtual Reality Physics Education: Use Cases for the Classroom
Johanna Pirker, Michael Holly, Christian G¨utl
242-246
17-11-2025
DOI:
https://doi.org/10.56198/
Systematic Literature of Immersive Learning Design with Virtual Reality for STEM Education in Higher Education
Iordanis Lainidis, Stylianos Mystakidis
220-235
22-09-2025
Work-in-Progress—A Learning Experience Design for Immersive Virtual Reality in Physics Classrooms
Yiannis Georgiou, Olia Tsivitanidou, Christian Eckhardt, Andri Ioannou
263-266
17-11-2025
DOI:
https://doi.org/10.56198/
Systematic Review of NSF Virtual Reality for Education and Training Funded Projects: Implications for Researchers
Aleshia Hayes, Lauren Eutsler, Diane Robson
14-06-2025
DOI:
https://doi.org/10.56198/9sr44w76
Exploring the Effect of Virtual Reality with Haptics on Educational Research: A Meta-analysis From 2010 to 2020
Xuesong Zhai, Yulian Sun, Minjuan Wang, Fahad Asmi, Wenjing Cai, Xiaoyan Chu
270-276
04-12-2025
DOI:
https://doi.org/10.56198/
A Review of Immersivity in Distance Higher Education STEM subjects
André Roberto Guerra, Luciano Frontino de Medeiros, Manuel Gericota
526-535
17-06-2023
Complexity of Agency in VR Learning Environments: Exploring Associations with Interactivity, Learning Outcomes, and Affect
Eileen McGivney, Anna C.M. Queiroz, Mark Roman Miller, Sunny Liu, Brian Beams, Eugy Han, Erika S. Woolsey, Kai Frazier, Xander Petersen, Jeff Hancock, Jeremy Bailenson
21-02-2025
A Case Study: Students’ Perception of a Collaborative Game-Based Virtual Learning Environment
Xiuli Huang, Juhou He, Hongyan Wang
46-53
12-11-2025
DOI:
https://doi.org/10.56198/
Immersing Learners: Using Immersive Technologies in the classroom to create immersive learning activities and increase student engagement.
Zina Cordery
186-187
26-10-2025
DOI:
https://doi.org/10.56198/
Comparison of Direct and Vicarious VR Learning Experience: A Perspective from Accessibility and Equity
Gege Li, Heng Luo, Shaopeng Hou, Min Zhu
56-60
26-10-2025
DOI:
https://doi.org/10.56198/
Comparison of Direct and Vicarious VR Learning Experience: A Perspective from Accessibility and Equity
Gege Li, Heng Luo, Shaopeng Hou, Min Zhu
56-60
19-07-2025
DOI:
https://doi.org/10.56198/1a87mq46
Conceptualising Embodiment through Virtual Reality for Education
Erica Southgate
38-45
12-11-2025
DOI:
https://doi.org/10.56198/
Access to Escape - An Immersive Game-Based Learning Experience for Accessibility Education in Virtual Reality
Paula Wiesem ̈uller, Saba Mateen, Andreas Dengel, Sarah Voß-Nakkour
268-283
17-06-2023
Work-in-Progress—Design of Immersive Virtual Reality Environment for Learning 3D Transformations
Maha Alobaid, Michael Manzke
96-102
03-06-2024
DOI:
https://doi.org/10.56198/U6C0WZAL1
Towards Measuring User Experience, Activation and Task Performance in Immersive Virtual Learning Environments for Students
Daniela Janßen, Christian Tummel, Anja Richert, Ingrid Isenhardt
45-58
05-08-2025
DOI:
https://doi.org/10.56198/1pzsgf19
Game-Based Religion Education In Virtual Environments: A Pilot Study
Verena Wetzel, Andreas Dengel
123-127
26-10-2025
DOI:
https://doi.org/10.56198/
Game-Based Religion Education In Virtual Environments: A Pilot Study
Verena Wetzel, Andreas Dengel
123-127
19-07-2025
DOI:
https://doi.org/10.56198/b0a5z410
Which Types of Learners Are Suitable for the Virtual Reality Environment: A fsQCA Approach
Jiaxu Liu, Qingtang Liu, Shufan Yu, Jingjing Ma, Mengfan Liu, Linjing Wu
51-55
02-12-2025
DOI:
https://doi.org/10.56198/
The Potential of Virtual Reality for Immersive HCI Education: Insights from an Empirical Study
Tanmesh Shah, Andreas Riener
21-02-2025
An Immersive Laboratory Environment for a Customized Learning Experience
Michael Holly, Sandra Brettschuh, Johanna Pirker
349-370
17-06-2023
The Effect of Learning Styles and Scaffolding Strategy on Students’ Achievement in a VR Learning Environment
Xiuli Huang, Juhou He, Yushuai Liang, Guangxin Han, Wei Wang
223-233
12-11-2025
DOI:
https://doi.org/10.56198/
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