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  • Circles: A Framework for Creating Inclusive Virtual Reality Learning Activities in Social Learning Spaces

    Anthony Scavarelli, Ali Arya, Robert J. Teather
    1-11
    03-06-2024
    DOI: https://doi.org/10.56198/U6C0WWZCX
  • Exploring the Inclusive Design and Use of Social Multi-Platform Virtual Reality for a Post-Secondary Gender Diversity Workshop

    Anthony Scavarelli, Ali Arya, Robert J. Teather, Rebecca Wakelin, Sarah Gauen, Julie McCann
    21-02-2025
  • Effects of natural user interfaces on user experience, activation and task performance in immersive virtual learning environments

    Daniela Janssen, Valerie Stehling, Anja Richert, Ingrid Isenhardt
    68-79
    16-09-2025
    DOI: https://doi.org/10.56198/1n0x3t94
  • Work-in-Progress—Development of a Virtual Reality Learning Environment: VR Baby

    Grace Ryan, John Murphy, Mary Higgins, Fionnuala McAuliffe, Eleni Mangina
    312-315
    18-11-2025
    DOI: https://doi.org/10.56198/
  • Room Scale Virtual Reality Physics Education: Use Cases for the Classroom

    Johanna Pirker, Michael Holly, Christian G¨utl
    242-246
    17-11-2025
    DOI: https://doi.org/10.56198/
  • Systematic Literature of Immersive Learning Design with Virtual Reality for STEM Education in Higher Education

    Iordanis Lainidis, Stylianos Mystakidis
    220-235
    22-09-2025
  • Work-in-Progress—A Learning Experience Design for Immersive Virtual Reality in Physics Classrooms

    Yiannis Georgiou, Olia Tsivitanidou, Christian Eckhardt, Andri Ioannou
    263-266
    17-11-2025
    DOI: https://doi.org/10.56198/
  • Systematic Review of NSF Virtual Reality for Education and Training Funded Projects: Implications for Researchers

    Aleshia Hayes, Lauren Eutsler, Diane Robson
    14-06-2025
    DOI: https://doi.org/10.56198/9sr44w76
  • Exploring the Effect of Virtual Reality with Haptics on Educational Research: A Meta-analysis From 2010 to 2020

    Xuesong Zhai, Yulian Sun, Minjuan Wang, Fahad Asmi, Wenjing Cai, Xiaoyan Chu
    270-276
    04-12-2025
    DOI: https://doi.org/10.56198/
  • A Review of Immersivity in Distance Higher Education STEM subjects

    André Roberto Guerra, Luciano Frontino de Medeiros, Manuel Gericota
    526-535
    17-06-2023
  • Complexity of Agency in VR Learning Environments: Exploring Associations with Interactivity, Learning Outcomes, and Affect

    Eileen McGivney, Anna C.M. Queiroz, Mark Roman Miller, Sunny Liu, Brian Beams, Eugy Han, Erika S. Woolsey, Kai Frazier, Xander Petersen, Jeff Hancock, Jeremy Bailenson
    21-02-2025
  • A Case Study: Students’ Perception of a Collaborative Game-Based Virtual Learning Environment

    Xiuli Huang, Juhou He, Hongyan Wang
    46-53
    12-11-2025
    DOI: https://doi.org/10.56198/
  • Immersing Learners: Using Immersive Technologies in the classroom to create immersive learning activities and increase student engagement.

    Zina Cordery
    186-187
    26-10-2025
    DOI: https://doi.org/10.56198/
  • Comparison of Direct and Vicarious VR Learning Experience: A Perspective from Accessibility and Equity

    Gege Li, Heng Luo, Shaopeng Hou, Min Zhu
    56-60
    26-10-2025
    DOI: https://doi.org/10.56198/
  • Comparison of Direct and Vicarious VR Learning Experience: A Perspective from Accessibility and Equity

    Gege Li, Heng Luo, Shaopeng Hou, Min Zhu
    56-60
    19-07-2025
    DOI: https://doi.org/10.56198/1a87mq46
  • Conceptualising Embodiment through Virtual Reality for Education

    Erica Southgate
    38-45
    12-11-2025
    DOI: https://doi.org/10.56198/
  • Access to Escape - An Immersive Game-Based Learning Experience for Accessibility Education in Virtual Reality

    Paula Wiesem ̈uller, Saba Mateen, Andreas Dengel, Sarah Voß-Nakkour
    268-283
    17-06-2023
  • Work-in-Progress—Design of Immersive Virtual Reality Environment for Learning 3D Transformations

    Maha Alobaid, Michael Manzke
    96-102
    03-06-2024
    DOI: https://doi.org/10.56198/U6C0WZAL1
  • Towards Measuring User Experience, Activation and Task Performance in Immersive Virtual Learning Environments for Students

    Daniela Janßen, Christian Tummel, Anja Richert, Ingrid Isenhardt
    45-58
    05-08-2025
    DOI: https://doi.org/10.56198/1pzsgf19
  • Game-Based Religion Education In Virtual Environments: A Pilot Study

    Verena Wetzel, Andreas Dengel
    123-127
    26-10-2025
    DOI: https://doi.org/10.56198/
  • Game-Based Religion Education In Virtual Environments: A Pilot Study

    Verena Wetzel, Andreas Dengel
    123-127
    19-07-2025
    DOI: https://doi.org/10.56198/b0a5z410
  • Which Types of Learners Are Suitable for the Virtual Reality Environment: A fsQCA Approach

    Jiaxu Liu, Qingtang Liu, Shufan Yu, Jingjing Ma, Mengfan Liu, Linjing Wu
    51-55
    02-12-2025
    DOI: https://doi.org/10.56198/
  • The Potential of Virtual Reality for Immersive HCI Education: Insights from an Empirical Study

    Tanmesh Shah, Andreas Riener
    21-02-2025
  • An Immersive Laboratory Environment for a Customized Learning Experience

    Michael Holly, Sandra Brettschuh, Johanna Pirker
    349-370
    17-06-2023
  • The Effect of Learning Styles and Scaffolding Strategy on Students’ Achievement in a VR Learning Environment

    Xiuli Huang, Juhou He, Yushuai Liang, Guangxin Han, Wei Wang
    223-233
    12-11-2025
    DOI: https://doi.org/10.56198/
1 - 25 of 141 items 1 2 3 4 5 6 > >> 

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