Immersing Learners: Using Immersive Technologies in the classroom to create immersive learning activities and increase student engagement.

Authors

  • Zina Cordery Edith Cowan University

DOI:

https://doi.org/10.56198/

Keywords:

Immersive Technology, Virtual Reality, Augmented Reality, Education, Professional Learning, TPACK, Educational Technology

Abstract

The proposed research aims to investigate the use of Immersive Technologies in the classroom through supporting teachers via a sustained Professional Learning (PL) program that seeks to introduce them to new technologies that can be implemented into the classroom to create innovative learning opportunities. These learning opportunities will utilise Virtual Reality and Augmented Reality technologies to create immersive learning experiences across all year levels and subject areas with little cost to schools and parents. The project will use a Design-Based Research methodology to conduct a multi-phase research project that will see primary school teachers engaging in a PL workshop which will introduce them to the concept of Immersive Technologies and how they can be used in education. They will work collaboratively to design classroom learning activities utilising these technologies during the workshop and after the workshop, teachers will further develop and implement these immersive learning activities in their classrooms, with on-going support provided by the researcher. The teachers will reflect on the implementation of these technologies in their classroom, the activities conducted and share their perceptions of the educational benefit of Immersive Technologies. The proposed research seeks to educate and support teachers in the use and implementation of emerging Immersive Technologies, through a transformative PL program and understand how these technologies can benefit students learning and engagement while developing key 21st-century skills.

Published

26-10-2025

How to Cite

Immersing Learners: Using Immersive Technologies in the classroom to create immersive learning activities and increase student engagement. (2025). Immersive Learning Research - Academic, 1(2), 186-187. https://doi.org/10.56198/

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