Doctoral Colloquium—Students as Designers of Augmented Reality Artifacts: Learning Experience and Impact on Learning

Authors

  • Maria Rellia Department of Pedagogy and Primary Education, National and Kapodistrian University of Athens
  • George Koutromanos Department of Pedagogy and Primary Education, National and Kapodistrian University of Athens
  • Emmanuel Fokides Department of Primary Education, University of the Aegean
  • Konstantina Tsoli Department of Pedagogy and Primary Education, National and Kapodistrian University of Athens

DOI:

https://doi.org/10.56198/afmymg57

Keywords:

Augmented Reality (AR), Students as Creators, Learning Outcomes

Abstract

Over the past 18 years, Augmented Reality (AR) has become a significant innovation in education, with many studies exploring its integration into teaching. These studies often focus on the perceptions, attitudes and acceptance of AR by both teachers and students, as well as its impact on student learning, including improvements in knowledge, motivation, school climate and skills like collaboration and problem-solving. Another area of research evaluates the development and testing of AR applications. However, there is a research gap in exploring students as creators of AR content for their own learning. While prior studies on digital technologies emphasize the benefits of students designing digital tools, little research has examined the impact of students designing their own AR applications. Active participation in such design processes (e.g., while designing digital games) has been shown to enhance engagement, improve attitudes toward learning and develop 21stcentury skills. This doctoral colloquium aims to address this gap by investigating how students’ creation of AR artifacts influences their learning experiences, motivation, and knowledge, exploring their perceptions during the design process.

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Published

14-06-2025

How to Cite

Doctoral Colloquium—Students as Designers of Augmented Reality Artifacts: Learning Experience and Impact on Learning . (2025). Immersive Learning Research - Academic, 1(1), 38-43. https://doi.org/10.56198/afmymg57

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