Work-in-Progress—Plant Cell Biology Education Using Advanced 3D Technologies for K–12 Students
DOI:
https://doi.org/10.56198/Keywords:
3D printer, immersive virtual reality, plant cells, K–12 students, STEAM educationAbstract
Currently, interactive activities, such as hands-on displays and multitouch tabletops, are utilized in formal/informal learning settings. Such activities aim to engage K–12 students in science-learning activities, through which scientific thinking is cultivated and multisensory artistic experiences are indulged into. Such facilities serve as means for teaching the structure and function of plant cells using advanced technologies, which forgoes the use of living cells. This work-in-progress development project describes a mechanism for visualizing the structure and function of plant cells using state-of-the-art 3D printer and immersive virtual reality as methods for teaching plant cell biology among K–12 students.
Published
Conference Proceedings Volume
Section
Categories
License
The papers in this book comprise the proceedings of the meeting mentioned on the cover and title page. They reflect the authors' opinions and, in the interests of timely dissemination, are published as presented and without change. Their inclusion in this publication does not necessarily constitute endorsement by the editors or the Immersive Learning Research Network.
Contact: publications@immersivelrn.org