Framework for Scalable Content Development in Hands-On Virtual and Mixed Reality Science Labs

Authors

  • Kambiz M. Hamadani Dept. of Chemistry and Biochemistry California State University, San Marcos San Marcos, CA, USA
  • Yuanyuan Jiang Dept. of Computer Science and Information Systems California State University, San Marcos San Marcos, CA, USA
  • Ali Ahmadinia Dept. of Computer Science and Information Systems California State University, San Marcos San Marcos, CA, USA
  • Ahmad Hadaegh Dept. of Computer Science and Information Systems California State University, San Marcos San Marcos, CA, USA
  • Juan Moraleja-Garcia Dept. of Computer Science and Information Systems California State University, San Marcos San Marcos, CA, USA
  • Alan Mendez Dept. of Computer Science and Information Systems California State University, San Marcos San Marcos, CA, USA
  • Arshia Shaikh Dept. of Computer Science and Information Systems California State University, San Marcos San Marcos, CA, USA
  • Andres Lozano Dept. of Chemistry and Biochemistry California State University, San Marcos San Marcos, CA, USA
  • Jane Huang Dept. of Computer Science and Information Systems California State University, San Marcos San Marcos, CA, USA
  • Ariel Aquino Dept. of Computer Science and Information Systems California State University, San Marcos San Marcos, CA, USA
  • Ryann Palacio Dept. of Computer Science and Information Systems California State University, San Marcos San Marcos, CA, USA
  • Maxwell Sheperd Dept. of Chemistry and Biochemistry California State University, San Marcos San Marcos, CA, USA

DOI:

https://doi.org/10.56198/

Keywords:

Mixed-reality, Virtual-reality, STEM education, Science labs, Optical tracking, Multi-disciplinary uses of XR

Abstract

Authentic hands-on laboratory research is essential for undergraduate STEM education. Yet the tactile authenticity required to impact affective, cognitive, or psychomotor learning outcomes associated with laboratory training remains underexplored. Virtual and mixed reality (VR/MR) have enabled increasingly realistic hands-on STEM training experiences. However, they still lack authenticity with regard to user manipulation of fully functional and realistic laboratory tools, analysis of realistic (i.e. user-acquired) noisy data, and the application of critical thinking skills to draw conclusions from such noisy (and possible faulty) data. Here we present efforts to develop such an approach while also providing faculty content experts tools for code-free customization of VR/MR training experiences via structured spreadsheets. This approach enables nuanced real-time user feedback on laboratory skills such as proper pipetting or sterile technique which are otherwise difficult to provide. It also offers complete safety from chemical, biological, and radiological hazards and is more cost-effective than a traditional lab. This Hands-On Virtual-Reality (HOVR) Lab platform is uniquely enabling and will be valuable in the physical and life sciences for both research and instructional applications.

Published

02-12-2025

Conference Proceedings Volume

Section

Conference Proceeedings

Categories

How to Cite

Framework for Scalable Content Development in Hands-On Virtual and Mixed Reality Science Labs. (2025). Immersive Learning Research - Academic, 1(1), 110-115. https://doi.org/10.56198/

Similar Articles

1-10 of 692

You may also start an advanced similarity search for this article.