New Directions in Cognitive Educational Game Design

Authors

  • Ivo Bril Artificial Intelligence, University of Groningen, Groningen, the Netherlands
  • Nick Degens User-Centered Design, School of Communication, Media & IT, Hanze University of Applied Sciences, Groningen, the Netherlands
  • Eelco Braad User-Centered Design, School of Communication, Media & IT, Hanze University of Applied Sciences, Groningen, the Netherlands

DOI:

https://doi.org/10.56198/r54xjh02

Keywords:

Educational Games, Cognition, Learning, Intelligent Tutoring Systems, Instructional Design

Abstract

What makes an educational game good? This paper describes three research directions that could provide insight in the underlying principles of effective educational games. These aspects are 1) The importance of distinguishing between types of to-be-learned knowledge, 2) the need to understand the relationship between game mechanics and learning goals, and 3) using research on intelligent tutoring systems to create more personalized learning experiences. Central in these directions is the concept of cognition and how it impacts the educational effectiveness of an educational game. This paper will give a short introduction on cognition and discuss why the research directions require further research.

Published

22-09-2025

How to Cite

New Directions in Cognitive Educational Game Design. (2025). Immersive Learning Research - Academic, 1(2), 106-117. https://doi.org/10.56198/r54xjh02

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