Development and Evaluation of a Virtual Reality Game
DOI:
https://doi.org/10.56198/Keywords:
Virtual Reality, Educational Games, NeuroanatomyAbstract
With the ever-expanding digital gaming market and the ever more sophisticated and affordable Virtual Reality (VR) apparatus, it has been possible to apply these technologies in different areas beyond research. In education, the development of VR has grown significantly evidencing contributions to the teaching and learning processes. In Brazil, only a few research groups have developed projects that involve the development of VR for education due to technical difficulties and high costs. This article presents the development and evaluation of an VR game to support the learning of neuroanatomy. The results of the evaluation suggest that the game created is easy to use, even by inexperienced subjects in VR, and is potentially useful for teaching and learning processes. In addition, the game was considered fun and did not cause discomfort, which is common in many RV applications. Considering the results of the questionnaire on the feeling of presence, a high average was obtained (5.8), and for three of the six questions, averages above 6.1 were obtained on a scale of 1 to 7, with 7 representing the real sensation of being present in a certain place. In addition, through the open questions, suggestions for improvement have been provided for the next versions of the game.
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