Work-In-Progress—Exploring VR Conference Navigation Employing Audio Cues

Authors

  • Gil Robern MaxSim Health Research Group University of Ontario Institute of Technology Oshawa
  • Alvaro Uribe-Quevedo MaxSim Health Research Group University of Ontario Institute of Technology Oshawa
  • Mahadeo Sukhai Canadian Institute for the Blind CNIB Toronto
  • Peter Coppin OCAD University Toronto
  • Teresa Lee Centennial College Toronto
  • Robert Ingino SenseTech Inc. Toronto

DOI:

https://doi.org/10.56198/pbmrvj10

Keywords:

navigation, spatial audio, virtual reality, visual impairment

Abstract

According to the World Health Organization, there are more than one billion people with moderate or severe distance vision impairment or blindness worldwide in 2020. Due to recent COVID-19 safety measures, online events have moved to online platforms in order to maintain physical distancing. The transition towards online gatherings have shown gaps associated with technology and internet access, along with lacking accessibility, which has resulted in reactive responses to improve usability by adding captioning, compatibility with screen readers, and image captioning to cite some examples. However, traditional video conference lacks immersion and presence otherwise found in virtual reality (VR), for example Mozilla Hubs, Engage VR, AltspaceVR, and Virbela amongst others. Although these services and consumer-level hardware are becoming ubiquitous, there are still accessibility challenges to be met when designing VR experiences. In this work-in-progress paper we explore the design of an inclusive web-based VR application that simulates registering at a virtual conference and navigating to a presentation room. Our preliminary study focused on usability and engagement by inviting participants to experience the demo eyes closed. Our preliminary results show the audio cues were helpful to navigate the environment without visual feedback.

Published

19-07-2025

How to Cite

Work-In-Progress—Exploring VR Conference Navigation Employing Audio Cues. (2025). Immersive Learning Research - Academic, 1(1), 69-71. https://doi.org/10.56198/pbmrvj10

Similar Articles

1-10 of 596

You may also start an advanced similarity search for this article.