Integrating Wearable Technologies and Sport Analytics for Personalized Immersive Training and Learning

Authors

  • Konstantinos Lazaris The American College of Greece, Greece
  • Miltiadis D. Lytras The American College of Greece, Greece

DOI:

https://doi.org/10.56198/d2nj3010

Abstract

Wearable technology, wearable computers and electronics, possess a significant role in sport analytics. The Immersive Learning Research domain gets excellent insights from the integration of wearable technologies in the sports domain. Personalized Training of Athletes and design of active learning scenarios for professional athletes and amateurs, based on Wearable and Mobile Analytics is an emerging domain of research with great potential. The purpose of this research paper is to provide an overview of Wearable Technology, how it started, how it is used up to nowadays and to elaborate critically with the state of usefulness of wearable technologies in sport analytics. The main contribution of this research work is a methodological framework for the exploitation of Sports Analytics for Advanced Decision Making. The provision of a research model integrated with a general architecture for an Open Cloud Service aiming to provide advances Analytics services sets the milestones for the launch of a relevant prototype.

Published

17-09-2025

How to Cite

Integrating Wearable Technologies and Sport Analytics for Personalized Immersive Training and Learning. (2025). Immersive Learning Research - Academic, 1(2), 144-155. https://doi.org/10.56198/d2nj3010