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Supporting Career Guidance and Vocational Training in Fishery and Maritime Professions with Virtual Reality
Mikhail Fominykh, Ekaterina Prasolova-Førland
69-71
30-05-2024
DOI:
https://doi.org/10.56198/5M1RH0QNF
Applying Virtual Reality (VR) for Immersive Experiential Learning in Underserved Rural Schools
Uipyo Han
103-105
17-06-2023
DOI:
https://doi.org/10.56198/ITIG2E8D9
Teachers’ Integration of Immersive Virtual Reality in Enhancing High school students’ Mathematics Competence in an Online Learning Environment: A Narrative Review
Idowu David Awoyemi, Jewoong Moon
21-25
17-06-2023
DOI:
https://doi.org/10.56198/ITIG207UL
Implementing XR-Based Virtual Science Lab for Inquiry-Based Learning
Seonyul Lee, Yura Jeong, Seungho Choe, Doeun Choi, Jeeheon Ryu
89-93
14-06-2025
DOI:
https://doi.org/10.56198/3hnx1m67
Simulating Classroom Chaos: The Design of a Social VR Environment for Teacher Education
Kathrin Knutzen, Thorsten Ziegler
33-37
14-06-2025
DOI:
https://doi.org/10.56198/6dg3g197
Collaborative Art Workshop in Virtual Environment
Maritina Keleri, Daphne Economou, Jeffrey Ferguson
21-24
06-06-2022
DOI:
https://doi.org/10.56198/A6PFYVP6L
Studio Xplorer: A VR Learning Tool for XR Onboarding
Meaghan Moody
185-186
14-06-2025
DOI:
https://doi.org/10.56198/j5j2wn50
Evaluation for Iteration; Pre-pilot Design and Results of an Anatomy Education VR Resource
Panagiotis Antoniou, Sofia Lachanoudi, Annita Varella , Konstantinos Tagaras, Natalia Stathakarou, Tobias Karlson, Eirini Schiza, Evangelia Gkougkoudi, Charalambos Chatzimallis , Alkinoos Athanasiou, Vasileios Voulgarakis, Georgios Tsoulfas, Efstathios Sidiropoulos, Panagiotis Bamidis
17-06-2023
Immersive Worlds: Inquiry Learning through the Use of AR, VR, and XR
Ian Fairhurst, Sue Floros, Mathew Hawke
38-40
06-06-2022
DOI:
https://doi.org/10.56198/A6PFY5V8X
Collaborative Simulation Training in Extended Reality with High-Fidelity Patient Simulator for Emergency Contexts
Eunbyul Yang, Daeun Kim, Seonyul Lee, MinJeong Chae, Min-Kweon Ahn, Jeeheon Ryu
123-127
14-06-2025
DOI:
https://doi.org/10.56198/sdnq1g91
eXtended Reality as Training Tool for Procedural Training: Learnings from the User-Centred-Design Process and the Implementation of Two Use Cases
Sebastian Egger-Lampl, Markus Karlseder, Julian Bergles-Tritscher
54-57
06-06-2022
DOI:
https://doi.org/10.56198/A6PFY7Z0F
Exploring Immersive Storytelling for a Post COVID-19 Tourism Industry
Eric Hawkinson
107-112
06-06-2022
DOI:
https://doi.org/10.56198/A6PFYVZP4
ALIVE: Avatar Learning Impact assessment for Virtual Environments
Sarune Savickaite, Elliot Millington, Chris Freeman, Robert McMillan, Mohammed Khamis
94-100
06-06-2022
DOI:
https://doi.org/10.56198/A6PFYXTWI
Social VR in Education: Transforming Learning Through Immersive Collaboration
Jason Webb
154-157
14-06-2025
DOI:
https://doi.org/10.56198/bsqf4m22
Uncanny Valley, Neurodiversity and Virtual Avatars
Sarune Savickaite , Shadi Darawsheh , Phi Nguyen , Sarah Yancey
79-82
14-06-2025
DOI:
https://doi.org/10.56198/ymshq574
Creating and Understanding Individualized Real-Time Analytic Data Using AI for Student Academic Success While Reducing Bias in a Virtual Classroom Environment
Raphael Freiwirth, Johannan Hjersman, Elena Zablah
57-60
17-06-2023
DOI:
https://doi.org/10.56198/ITIG2017H
Marine XR: The Impact of an Immersive Learning AR App on Student Motivation and Engagement with the Biology, Ecology and Conservation of Basking Sharks
Paul Mensink, Rajan Brar, Aleena Sajid, Isha Decoito
67-70
06-06-2022
DOI:
https://doi.org/10.56198/A6PFY4TUG
Exploring Embodied Conversational Agents in Extended Reality for Language Learning
Daeun Han, Jeeheon Ryu
38-42
14-06-2025
DOI:
https://doi.org/10.56198/8r82g517
Light & Shadow App: A photo lighting workshop in Augmented Reality
Paulo Majano
17-20
06-06-2022
DOI:
https://doi.org/10.56198/A6PFYBY30
Developing Immersive Experiential Learning Experiences: Assessing Learning Outcomes
Cinthia B. Spricigo, Felipe C. E. Silva, Renato F. Godinho, Bruno R. Batista, Carmen L. S. Abourihan, Ivan C. Quadros, Joelson B. Ferreira
164-169
14-06-2025
DOI:
https://doi.org/10.56198/pgz1sr49
Applying Evidence-Centered Design to Assess Learner Competency Levels in VR Learning Experiences
Kristin Torrence
1-3
06-06-2022
DOI:
https://doi.org/10.56198/A6PFYVBHN
Conceptualizing and Developing an AR-enriched Workshop for Teaching School Children in a Botanical Garden
Jule M. Krüger, Steffen Ramm
60-65
30-05-2024
DOI:
https://doi.org/10.56198/5M1RH5SEQ
Mystery of Lehigh Gap: Interaction and Dialogue Systems
Xiangyu Hu, Jiayan Zhu, Robson Araujo-Junior, Tarah Cicero, Alec Bodzin, Thomas Hammond, David Anastasio, Zilong Pan, Chad Schwartz
85-88
30-05-2024
DOI:
https://doi.org/10.56198/5M1RHZ039
Onboarding for Immersive VR: Accessibility, user experience and guidelines
Laureline Morgan-Davies, Sarune Savickaite, Neil McDonnell, David R. Simmons
101-106
06-06-2022
DOI:
https://doi.org/10.56198/A6PFYJNJX
Beautiful Mind: A Virtual Reality Game Prototype for Adults with ADHD
Amany Alkhayat, Wendy Whitner, Bret Peterson, Ephraim Becker
106-108
17-06-2023
DOI:
https://doi.org/10.56198/ITIG23HYM
26 - 50 of 74 items
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