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  • Supporting Career Guidance and Vocational Training in Fishery and Maritime Professions with Virtual Reality

    Mikhail Fominykh, Ekaterina Prasolova-Førland
    69-71
    30-05-2024
    DOI: https://doi.org/10.56198/5M1RH0QNF
  • Applying Virtual Reality (VR) for Immersive Experiential Learning in Underserved Rural Schools

    Uipyo Han
    103-105
    17-06-2023
    DOI: https://doi.org/10.56198/ITIG2E8D9
  • Teachers’ Integration of Immersive Virtual Reality in Enhancing High school students’ Mathematics Competence in an Online Learning Environment: A Narrative Review

    Idowu David Awoyemi, Jewoong Moon
    21-25
    17-06-2023
    DOI: https://doi.org/10.56198/ITIG207UL
  • Implementing XR-Based Virtual Science Lab for Inquiry-Based Learning

    Seonyul Lee, Yura Jeong, Seungho Choe, Doeun Choi, Jeeheon Ryu
    89-93
    14-06-2025
    DOI: https://doi.org/10.56198/3hnx1m67
  • Simulating Classroom Chaos: The Design of a Social VR Environment for Teacher Education

    Kathrin Knutzen, Thorsten Ziegler
    33-37
    14-06-2025
    DOI: https://doi.org/10.56198/6dg3g197
  • Collaborative Art Workshop in Virtual Environment

    Maritina Keleri, Daphne Economou, Jeffrey Ferguson
    21-24
    06-06-2022
    DOI: https://doi.org/10.56198/A6PFYVP6L
  • Studio Xplorer: A VR Learning Tool for XR Onboarding

    Meaghan Moody
    185-186
    14-06-2025
    DOI: https://doi.org/10.56198/j5j2wn50
  • Evaluation for Iteration; Pre-pilot Design and Results of an Anatomy Education VR Resource

    Panagiotis Antoniou, Sofia Lachanoudi, Annita Varella , Konstantinos Tagaras, Natalia Stathakarou, Tobias Karlson, Eirini Schiza, Evangelia Gkougkoudi, Charalambos Chatzimallis , Alkinoos Athanasiou, Vasileios Voulgarakis, Georgios Tsoulfas, Efstathios Sidiropoulos, Panagiotis Bamidis
    17-06-2023
  • Immersive Worlds: Inquiry Learning through the Use of AR, VR, and XR

    Ian Fairhurst, Sue Floros, Mathew Hawke
    38-40
    06-06-2022
    DOI: https://doi.org/10.56198/A6PFY5V8X
  • Collaborative Simulation Training in Extended Reality with High-Fidelity Patient Simulator for Emergency Contexts

    Eunbyul Yang, Daeun Kim, Seonyul Lee, MinJeong Chae, Min-Kweon Ahn, Jeeheon Ryu
    123-127
    14-06-2025
    DOI: https://doi.org/10.56198/sdnq1g91
  • eXtended Reality as Training Tool for Procedural Training: Learnings from the User-Centred-Design Process and the Implementation of Two Use Cases

    Sebastian Egger-Lampl, Markus Karlseder, Julian Bergles-Tritscher
    54-57
    06-06-2022
    DOI: https://doi.org/10.56198/A6PFY7Z0F
  • Exploring Immersive Storytelling for a Post COVID-19 Tourism Industry

    Eric Hawkinson
    107-112
    06-06-2022
    DOI: https://doi.org/10.56198/A6PFYVZP4
  • ALIVE: Avatar Learning Impact assessment for Virtual Environments

    Sarune Savickaite, Elliot Millington, Chris Freeman, Robert McMillan, Mohammed Khamis
    94-100
    06-06-2022
    DOI: https://doi.org/10.56198/A6PFYXTWI
  • Social VR in Education: Transforming Learning Through Immersive Collaboration

    Jason Webb
    154-157
    14-06-2025
    DOI: https://doi.org/10.56198/bsqf4m22
  • Uncanny Valley, Neurodiversity and Virtual Avatars

    Sarune Savickaite , Shadi Darawsheh , Phi Nguyen , Sarah Yancey
    79-82
    14-06-2025
    DOI: https://doi.org/10.56198/ymshq574
  • Creating and Understanding Individualized Real-Time Analytic Data Using AI for Student Academic Success While Reducing Bias in a Virtual Classroom Environment

    Raphael Freiwirth, Johannan Hjersman, Elena Zablah
    57-60
    17-06-2023
    DOI: https://doi.org/10.56198/ITIG2017H
  • Marine XR: The Impact of an Immersive Learning AR App on Student Motivation and Engagement with the Biology, Ecology and Conservation of Basking Sharks

    Paul Mensink, Rajan Brar, Aleena Sajid, Isha Decoito
    67-70
    06-06-2022
    DOI: https://doi.org/10.56198/A6PFY4TUG
  • Exploring Embodied Conversational Agents in Extended Reality for Language Learning

    Daeun Han, Jeeheon Ryu
    38-42
    14-06-2025
    DOI: https://doi.org/10.56198/8r82g517
  • Light & Shadow App: A photo lighting workshop in Augmented Reality

    Paulo Majano
    17-20
    06-06-2022
    DOI: https://doi.org/10.56198/A6PFYBY30
  • Developing Immersive Experiential Learning Experiences: Assessing Learning Outcomes

    Cinthia B. Spricigo, Felipe C. E. Silva, Renato F. Godinho, Bruno R. Batista, Carmen L. S. Abourihan, Ivan C. Quadros, Joelson B. Ferreira
    164-169
    14-06-2025
    DOI: https://doi.org/10.56198/pgz1sr49
  • Applying Evidence-Centered Design to Assess Learner Competency Levels in VR Learning Experiences

    Kristin Torrence
    1-3
    06-06-2022
    DOI: https://doi.org/10.56198/A6PFYVBHN
  • Conceptualizing and Developing an AR-enriched Workshop for Teaching School Children in a Botanical Garden

    Jule M. Krüger, Steffen Ramm
    60-65
    30-05-2024
    DOI: https://doi.org/10.56198/5M1RH5SEQ
  • Mystery of Lehigh Gap: Interaction and Dialogue Systems

    Xiangyu Hu, Jiayan Zhu, Robson Araujo-Junior, Tarah Cicero, Alec Bodzin, Thomas Hammond, David Anastasio, Zilong Pan, Chad Schwartz
    85-88
    30-05-2024
    DOI: https://doi.org/10.56198/5M1RHZ039
  • Onboarding for Immersive VR: Accessibility, user experience and guidelines

    Laureline Morgan-Davies, Sarune Savickaite, Neil McDonnell, David R. Simmons
    101-106
    06-06-2022
    DOI: https://doi.org/10.56198/A6PFYJNJX
  • Beautiful Mind: A Virtual Reality Game Prototype for Adults with ADHD

    Amany Alkhayat, Wendy Whitner, Bret Peterson, Ephraim Becker
    106-108
    17-06-2023
    DOI: https://doi.org/10.56198/ITIG23HYM
26 - 50 of 74 items << < 1 2 3 > >> 

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