Asymmetrical Game Design Approaches Solve Didactic Problems in VR Engineer Trainings

Authors

  • Uli Meyer CSTI Hamburg University of Applied Sciences Hamburg, Germany
  • Jonathan Becker CSTI Hamburg University of Applied Sciences Hamburg, Germany
  • Thomas Mueller EnBW O&M Wind Offshore EnBW AG Hamburg, Germany
  • Andre Jeworutzki CSTI Hamburg University of Applied Sciences Hamburg, Germany
  • Susanne Draheim CSTI Hamburg University of Applied Sciences Hamburg, Germany
  • Kai von Luck CSTI Hamburg University of Applied Sciences Hamburg, Germany

DOI:

https://doi.org/10.56198/

Keywords:

VR, engineer training, remote training, asymmetrical gameplay

Abstract

The use of VR in training groups for wind turbine engineers can cause didactic and practical problems. Integrating the whole group into the lesson and retaining attention and motivation while only one or two trainees wear a VR head mounted display (HMD) can be challenging for the trainer. Whereas VR HMDs isolate the users, engineering on wind turbines is a group effort. The problem is exacerbated when trainees need to use remote access to participate in the lesson, as can be the case under pandemic restrictions. We propose to use methods from asymmetrical game design and constructivist didactics to integrate participants without VR headsets into VR trainings for engineers.

Published

27-10-2025

How to Cite

Asymmetrical Game Design Approaches Solve Didactic Problems in VR Engineer Trainings. (2025). Immersive Learning Research - Academic, 1(1), 225-229. https://doi.org/10.56198/

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