Work-in-Progress—Digital Twin and Gamification for Designing an Educational Lab for Circular Economy
DOI:
https://doi.org/10.56198/Keywords:
digital twin, gamification, circular economy education, EoL product recoveryAbstract
The effective pedagogy strategy for teaching circular economy is essential. Industry 4.0 influenced educations in different ways. This working paper presents the perspectives of the application of digital twin and gamification in teaching circular economy. A preliminary conceptual framework is proposed for teaching End of Life (EoL) products recovery topic.
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