Using Multiplayer Digital Games to Support Collaboration in Health Education

Authors

  • Anna Janssen Sydney Medical School, University of Sydney, Sydney, Australia
  • Professor Tim Shaw Research in Implementation Science and eHealth Group, Faculty of Health Sciences, University of Sydney, Sydney, Australia
  • Peter Goodyear Centre for Research on Learning and Innovation, Faculty of Education and Social Work, University of Sydney, Sydney, Australia
  • B. Price Kerfoot Surgical Service, Veterans Affairs Boston Healthcare System, Harvard Medical School

DOI:

https://doi.org/10.56198/de38nw85

Keywords:

Serious game, Health education, Multiplayer, Synchronous learning

Abstract

The research described in this article explores the value of a multiplayer game for supporting cooperation and collaboration in health education. The digital game was built using the game platform They Know. This platform was used because it enabled the development of team-based strategy games in any subject area. The aim of a They Know game is for small teams of players to take control of the opposing team’s home base in order to win the game. The first team to take control of an opposing team’s home base wins the game. To achieve this, players have to cooperate within their team to develop strategy and share their knowledge about the subject matter in the game. To design a game in the platform, subject matter is distributed across a game map in a network, with each node containing multiple-choice questions relating to a specific learning objective or curriculum. In the context of this study, the game platform was used for the development of an anatomy revision game, They Know: Anatomy.

Published

16-09-2025

How to Cite

Using Multiplayer Digital Games to Support Collaboration in Health Education. (2025). Immersive Learning Research - Academic, 1(2), 103-108. https://doi.org/10.56198/de38nw85

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