Navigation Hints in Serious Games

Authors

  • Vidya Bommanapally College of Information Science and Technology, University of Nebraska-Omaha, Omaha, USA.
  • Mahadevan Subramaniam College of Information Science and Technology, University of Nebraska-Omaha, Omaha, USA.
  • Parvathi Chundi College of Information Science and Technology, University of Nebraska-Omaha, Omaha, USA.
  • Abhishek Parakh College of Information Science and Technology, University of Nebraska-Omaha, Omaha, USA.

DOI:

https://doi.org/10.56198/

Keywords:

Serious Games, Learning

Abstract

Serious games provide an engaging environment for students to learn complex concepts. A novel approach for players to achieve learning objectives in a serious game while avoiding potential distractions due to game elements is described. The proposed approach observes player performance in the game exercises and automatically suggests other unexplored exercises to the player. The exercises suggested are selected using a numeric value which is computed based on the uniqueness and the freshness of the concepts underlying the exercises. The approach was implemented in a quantum computing game, QuaSim. Our experiments involving 81 players show that the proposed approach aids players to learn quantum computing concepts in an engaged manner.

Published

11-11-2025

How to Cite

Navigation Hints in Serious Games. (2025). Immersive Learning Research - Academic, 1(2), 115-123. https://doi.org/10.56198/

Similar Articles

1-10 of 601

You may also start an advanced similarity search for this article.