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Work-in-Progress—Assessing the Feasibility of Playtesting Video Games Using Immersive Technologies as a Learning Method
Louis Nisiotis, Aimilios Hadjiliasi
24-28
17-06-2023
DOI:
https://doi.org/10.56198/ZH3JOITAS
Using Serious Games in Higher Education: Reclaiming the Learning Time
Vassilki BOUKI, Daphne ECONOMOU
381-387
14-09-2025
DOI:
https://doi.org/10.56198/zz119d73
Deep Learning Using Serious Games: An Application for Andragogy in Human Resource Development
Gemade Mamfe-Ter, Mentzelopoulos Markos, Economou Daphne, Bouki Vassiliki
161-162
26-10-2025
DOI:
https://doi.org/10.56198/
Developing and Evaluating a Multiplayer Game Mode in a Programming Learning Environment
Alexander Steinmaurer, David Eckhard, Julius Dreveny, Christian G¨utl
96-103
02-12-2025
DOI:
https://doi.org/10.56198/
GAMES AND GAMIFICATION IN THE PEDADOGY DEGREE: an alternative to the Distance Education models
Eliane Schlemmer, Wagner dos Santos Chagas, Claudio Cleverson de Lima
54-67
16-09-2025
DOI:
https://doi.org/10.56198/awwj6972
Superfrog: Comparing Learning Outcomes and Potentials of a Worksheet, Smartphone, and Tangible AR Learning Environment
Sebastian Oberdörfer, Anne Elsässer, Silke Grafe, Marc Erich Latoschik
336-348
17-06-2023
On the Impact of Companion Character Customization on Learning Effectiveness in Educational Games
Georg Arbesser-Rastburg, Hannah Lederer, Saeed Safikhani, Johanna Pirker
02-07-2026
DOI:
https://doi.org/10.56198/
Assessment for Learning and Gamification: Can Two Walk Together, Except They be Agreed?
Menucha Birenbaum, Elhanan Gazit
42-53
16-09-2025
DOI:
https://doi.org/10.56198/nw040t61
Adult Learning Sign Language by combining video, interactivity and play
Daphne Economou, Melissa Gonzalez Russi, Ioannis Doumanis, Vassiliki Bouki, Markos Mentzelopoulos, Jeffery Ferguson
101-108
25-09-2025
DOI:
https://doi.org/10.56198/
Efficient Software Assets for Fostering Learning in Applied Games
Matthias Maurer, Alexander Nussbaumer, Christina Steiner, Wim van der Vegt, Rob Nadolski, Enkhbold Nyamsuren, Dietrich Albert
170-182
16-09-2025
DOI:
https://doi.org/10.56198/k3k0kr64
Listen and Play: Auditory-Motor Interaction in a Bard’s Tale Video Game
Katya A. Alvarez-Molina, Aaron Jöllenbeck, Rainer Malaka
198-210
10-10-2025
DOI:
https://doi.org/10.56198/
Digital Educational Game Atlantis Universe
Elisabeth PIZONI
44
15-09-2025
DOI:
https://doi.org/10.56198/twpyfe28
REVRLaw: An Immersive Way for Teaching Criminal Law Using Virtual Reality
Markos Mentzelopoulos, James Parrish, Paresh Kathrani, Daphne Economou
73-84
05-08-2025
DOI:
https://doi.org/10.56198/4zrzjz31
Investigating Children’s Immersion in a High-Embodied Versus Low-Embodied Digital Learning Game in an Authentic Educational Setting
Yiannis Georgiou, Andri Ioannou, Marianna Ioannou
222-233
24-09-2025
DOI:
https://doi.org/10.56198/
Transmedia for Immersive Learning: The Design and Study of Alternate and Augmented Reality Play Experiences
Scott J. Warren
11-13
09-09-2025
DOI:
https://doi.org/10.56198/fehas908
Serious Games in 2025: Towards Intelligent Learning in Virtual Worlds
Ishbel Duncan, Adeola Fabola, Alan Miller
129-136
23-09-2025
DOI:
https://doi.org/10.56198/
An Immersive Virtual Reality Game Designed to Promote Learning Engagement and Flow
Alec Bodzin, Robson Araujo Junior, Thomas Hammond, David Anastasio
193-198
14-11-2025
DOI:
https://doi.org/10.56198/
Doctoral Colloquium—Students as Designers of Augmented Reality Artifacts: Learning Experience and Impact on Learning
Maria Rellia, George Koutromanos, Emmanuel Fokides, Konstantina Tsoli
38-43
14-06-2025
DOI:
https://doi.org/10.56198/afmymg57
Connecting User Experience to Learning in an Evaluation of an Immersive, Interactive, Multimodal Augmented Reality Virtual Diorama in a Natural History Museum & the Importance of Story
Maria C. R. Harrington
70-78
12-11-2025
DOI:
https://doi.org/10.56198/
Communal Spaces as Ludic Resources of Learning with Augmented Reality and Board Games
Kenneth Y T Lim, Yuk Yi Wong, Ahmed Hazyl Hilmy
51-55
26-10-2025
DOI:
https://doi.org/10.56198/
Communal Spaces as Ludic Resources of Learning with Augmented Reality and Board Games
Kenneth Y T Lim, Yuk Yi Wong, Ahmed Hazyl Hilmy
51-55
19-07-2025
DOI:
https://doi.org/10.56198/sw9j8232
Work-in-progress—Gamifying the process of Learning Sign Language in VR
Daphne Economou, Markos Mentzelopoulos, Jack Ingram, Timur Martinez-Mukimov, Shirin Primkulova, Said Abduvaliev
04-12-2025
DOI:
https://doi.org/10.56198/
Exploring Space and Non-Verbal Interaction in Instructional Design in Immersive Collaborative Learning
Kathrin Knutzen, Wolfgang Broll
1-17
22-09-2025
Exploratory and Social Learning in 3D Virtual Worlds
Lisa Maria TOMES, Christian GÜTL, Johanna PIRKER, Vanessa CHANG
46
15-09-2025
DOI:
https://doi.org/10.56198/kd4yxd77
Virtual Learning Environments for Promoting Self Transformation: Iterative Design and Implementation of Philadelphia Land Science
Aroutis Foster, Mamta Shah, Amanda Barany, Mark Eugene Petrovich, Jessica Cellitti, Migela Duka, Zachari Swiecki, Amanda Siebart-Evenstone, Hannah Kinley, Peter Quigley, David Williamson Shaffer
3-22
23-09-2025
DOI:
https://doi.org/10.56198/
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Assessment and Evaluation (A&E)
Foundations in Immersive Learning Research and Theory
Galleries, Libraries, Archives, & Museums
Inclusion, Diversity, Equity, Access, & Social Justice
STEM Education
Language, Culture, & Heritage
Medical & Healthcare Education
Nature & Environmental Sciences
Workforce Development & Industry Training
Self and Co-regulated Learning with Immersive Learning Environments
Immersive learning across Latin America: state of research, use cases and projects
Sustainable Development and Immerse Learning in the Climate Emergency
Literacy Equity and Immersive Learning
Special Track 3: Immersive Technologies, XR and AI for Education (XRAI4Edu)
Special Track 2:Navigating Grand Challenges: Immersive Learning & Global Solutions (iLRNGrandChallenges)
Teaching with XR Literacies: Empowering Educators through EU Projects’ Frameworks
OpenEU Pathways to Immersive Societies: AI‑Empowered Learning Ecosystems for Digital Education
Immersive Futures for a Sustainable World: Advancing the UN SDGs Through XR Learning
Critical Game Literacies in Immersive Learning: Co-Creation, Play, and Digital Expression
OnLIFE Education Paradigm in Ecologically Connected Immersive Contexts
Virtual Worlds
Virtual Reality
Customized Games, Off the Shelf Modifications
Theoretical/Overviews
Virtual Worlds and Virtual Reality
Augmented Reality, Wearable Technologies
Immersive Experiences for Children with Special Needs and Older Adults
Immersive Education to Teach Specific Academic Content
Personalization in Immersive
Game-Based Learning Environments
Special Track: Digital Heritage and the Immersive City
Special Track: Immersive and Engaging Educational Experiences
Special Track: Wearable Technology Enhanced Learning
Special Track: Serious Games Using Immersive and Assistive Technologies
Disciplinary Applications: Special Education
Disciplinary Applications: History
Pedagogical Strategies
Immersion and Presence
Early Childhood Development and Learning
Fundamental Research and Theory in Immersive Learning
Environmental Sciences, Climate Change, and Immersive Technologies
Immersive Technologies in Cultural Heritage
Immersive Technologies in Primary and Secondary Education
Games and Game Design
ST: Environmental Sciences and Immersive Learning
Climate Change and Disaster Management Immersive Analytics
Immersed in Cultural Heritage
Personalisation in Immersive and Game-Based Learning Environments