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  • Work-in-Progress—Assessing the Feasibility of Playtesting Video Games Using Immersive Technologies as a Learning Method

    Louis Nisiotis, Aimilios Hadjiliasi
    24-28
    17-06-2023
    DOI: https://doi.org/10.56198/ZH3JOITAS
  • Using Serious Games in Higher Education: Reclaiming the Learning Time

    Vassilki BOUKI, Daphne ECONOMOU
    381-387
    14-09-2025
    DOI: https://doi.org/10.56198/zz119d73
  • Deep Learning Using Serious Games: An Application for Andragogy in Human Resource Development

    Gemade Mamfe-Ter, Mentzelopoulos Markos, Economou Daphne, Bouki Vassiliki
    161-162
    26-10-2025
    DOI: https://doi.org/10.56198/
  • Developing and Evaluating a Multiplayer Game Mode in a Programming Learning Environment

    Alexander Steinmaurer, David Eckhard, Julius Dreveny, Christian G¨utl
    96-103
    02-12-2025
    DOI: https://doi.org/10.56198/
  • GAMES AND GAMIFICATION IN THE PEDADOGY DEGREE: an alternative to the Distance Education models

    Eliane Schlemmer, Wagner dos Santos Chagas, Claudio Cleverson de Lima
    54-67
    16-09-2025
    DOI: https://doi.org/10.56198/awwj6972
  • Superfrog: Comparing Learning Outcomes and Potentials of a Worksheet, Smartphone, and Tangible AR Learning Environment

    Sebastian Oberdörfer, Anne Elsässer, Silke Grafe, Marc Erich Latoschik
    336-348
    17-06-2023
  • On the Impact of Companion Character Customization on Learning Effectiveness in Educational Games

    Georg Arbesser-Rastburg, Hannah Lederer, Saeed Safikhani, Johanna Pirker
    02-07-2026
    DOI: https://doi.org/10.56198/
  • Assessment for Learning and Gamification: Can Two Walk Together, Except They be Agreed?

    Menucha Birenbaum, Elhanan Gazit
    42-53
    16-09-2025
    DOI: https://doi.org/10.56198/nw040t61
  • Adult Learning Sign Language by combining video, interactivity and play

    Daphne Economou, Melissa Gonzalez Russi, Ioannis Doumanis, Vassiliki Bouki, Markos Mentzelopoulos, Jeffery Ferguson
    101-108
    25-09-2025
    DOI: https://doi.org/10.56198/
  • Efficient Software Assets for Fostering Learning in Applied Games

    Matthias Maurer, Alexander Nussbaumer, Christina Steiner, Wim van der Vegt, Rob Nadolski, Enkhbold Nyamsuren, Dietrich Albert
    170-182
    16-09-2025
    DOI: https://doi.org/10.56198/k3k0kr64
  • Listen and Play: Auditory-Motor Interaction in a Bard’s Tale Video Game

    Katya A. Alvarez-Molina, Aaron Jöllenbeck, Rainer Malaka
    198-210
    10-10-2025
    DOI: https://doi.org/10.56198/
  • Digital Educational Game Atlantis Universe

    Elisabeth PIZONI
    44
    15-09-2025
    DOI: https://doi.org/10.56198/twpyfe28
  • REVRLaw: An Immersive Way for Teaching Criminal Law Using Virtual Reality

    Markos Mentzelopoulos, James Parrish, Paresh Kathrani, Daphne Economou
    73-84
    05-08-2025
    DOI: https://doi.org/10.56198/4zrzjz31
  • Investigating Children’s Immersion in a High-Embodied Versus Low-Embodied Digital Learning Game in an Authentic Educational Setting

    Yiannis Georgiou, Andri Ioannou, Marianna Ioannou
    222-233
    24-09-2025
    DOI: https://doi.org/10.56198/
  • Transmedia for Immersive Learning: The Design and Study of Alternate and Augmented Reality Play Experiences

    Scott J. Warren
    11-13
    09-09-2025
    DOI: https://doi.org/10.56198/fehas908
  • Serious Games in 2025: Towards Intelligent Learning in Virtual Worlds

    Ishbel Duncan, Adeola Fabola, Alan Miller
    129-136
    23-09-2025
    DOI: https://doi.org/10.56198/
  • An Immersive Virtual Reality Game Designed to Promote Learning Engagement and Flow

    Alec Bodzin, Robson Araujo Junior, Thomas Hammond, David Anastasio
    193-198
    14-11-2025
    DOI: https://doi.org/10.56198/
  • Doctoral Colloquium—Students as Designers of Augmented Reality Artifacts: Learning Experience and Impact on Learning

    Maria Rellia, George Koutromanos, Emmanuel Fokides, Konstantina Tsoli
    38-43
    14-06-2025
    DOI: https://doi.org/10.56198/afmymg57
  • Connecting User Experience to Learning in an Evaluation of an Immersive, Interactive, Multimodal Augmented Reality Virtual Diorama in a Natural History Museum & the Importance of Story

    Maria C. R. Harrington
    70-78
    12-11-2025
    DOI: https://doi.org/10.56198/
  • Communal Spaces as Ludic Resources of Learning with Augmented Reality and Board Games

    Kenneth Y T Lim, Yuk Yi Wong, Ahmed Hazyl Hilmy
    51-55
    26-10-2025
    DOI: https://doi.org/10.56198/
  • Communal Spaces as Ludic Resources of Learning with Augmented Reality and Board Games

    Kenneth Y T Lim, Yuk Yi Wong, Ahmed Hazyl Hilmy
    51-55
    19-07-2025
    DOI: https://doi.org/10.56198/sw9j8232
  • Work-in-progress—Gamifying the process of Learning Sign Language in VR

    Daphne Economou, Markos Mentzelopoulos, Jack Ingram, Timur Martinez-Mukimov, Shirin Primkulova, Said Abduvaliev
    04-12-2025
    DOI: https://doi.org/10.56198/
  • Exploring Space and Non-Verbal Interaction in Instructional Design in Immersive Collaborative Learning

    Kathrin Knutzen, Wolfgang Broll
    1-17
    22-09-2025
  • Exploratory and Social Learning in 3D Virtual Worlds

    Lisa Maria TOMES, Christian GÜTL, Johanna PIRKER, Vanessa CHANG
    46
    15-09-2025
    DOI: https://doi.org/10.56198/kd4yxd77
  • Virtual Learning Environments for Promoting Self Transformation: Iterative Design and Implementation of Philadelphia Land Science

    Aroutis Foster, Mamta Shah, Amanda Barany, Mark Eugene Petrovich, Jessica Cellitti, Migela Duka, Zachari Swiecki, Amanda Siebart-Evenstone, Hannah Kinley, Peter Quigley, David Williamson Shaffer
    3-22
    23-09-2025
    DOI: https://doi.org/10.56198/
1 - 25 of 69 items 1 2 3 > >> 

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