Serious Games in 2025: Towards Intelligent Learning in Virtual Worlds

Authors

  • Ishbel Duncan School of Computer Science, University of St Andrews, St Andrews, Scotland
  • Adeola Fabola School of Computer Science, University of St Andrews, St Andrews, Scotland
  • Alan Miller School of Computer Science, University of St Andrews, St Andrews, Scotland

DOI:

https://doi.org/10.56198/

Keywords:

Serious Games, AI, Game Based Learning, Virtual Worlds

Abstract

This paper outlines the current state of learning, the problems arising and research needed by developers and educators using Virtual Worlds as an intelligent learning environment. Artificially intelligent avatars are required for virtual on-line problem and case based learning. However, the use of AI requires extra supportive frameworks, models and both staff and student goals. Natural simulations and avatar interactions are all part of the learning environment but realism, student paced learning, adaptive goals, natural language interaction, feedback and assessment are active goals for the next decade of virtual education research.

Published

23-09-2025

How to Cite

Serious Games in 2025: Towards Intelligent Learning in Virtual Worlds. (2025). Immersive Learning Research - Academic, 1(2), 129-136. https://doi.org/10.56198/

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