REVRLaw: An Immersive Way for Teaching Criminal Law Using Virtual Reality

Authors

  • Markos Mentzelopoulos Faculty of Science and Technology, University of Westminster, London, UK
  • James Parrish Faculty of Science and Technology, University of Westminster, London, UK
  • Paresh Kathrani Department of Law, University of Westminster, London, UK
  • Daphne Economou Faculty of Science and Technology, University of Westminster, London, UK

DOI:

https://doi.org/10.56198/4zrzjz31

Keywords:

Educational games, Cognition, Interactive learning environments, Virtual environment, Head Up Display (H.U.D.)

Abstract

Computer games have now been around for over three decades and the term serious games has been attributed to the use of computer games that are thought to have educational value. Game-based learning (GBL) has been applied in a number of different elds such as medicine, languages and software engineering. Furthermore, serious games can be a very effective as an instructional tool and can assist learning by providing an alternative way of presenting instructions and content on a supplementary level, and can promote student motivation and interest in subject matter resulting in enhanced learning effectiveness. REVRLaw (REal and Virtual Reality Law) is a research project that the departments of Law and Computer Science of Westminster University have proposed as a new framework in which law students can explore a real case scenario using Virtual Reality (VR) technology to discover important pieces of evidence from a real-given scenario and make up their mind over the crime case if this is a murder or not. REVRLaw integrates the immersion into VR as the perception of being physically present in a non-physical world. The paper presents the prototype game and the mechanics used to make students focus on the crime case and make the best use of this immersive learning approach.

Published

05-08-2025

How to Cite

REVRLaw: An Immersive Way for Teaching Criminal Law Using Virtual Reality. (2025). Immersive Learning Research - Academic, 1(1), 73-84. https://doi.org/10.56198/4zrzjz31

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