An Expert Review of REVERIE and its potential for game-based learning

Authors

  • Ioannis DOUMANIS CTVC Ltd, UK
  • Stuart PORTER CTVC Ltd, UK
  • Daphne ECONOMOU Department of Computer Science, University of Westminster, London, UK
  • Serengul SMITH University of Middlesex, London UK

DOI:

https://doi.org/10.56198/ry266396

Keywords:

Avatars, Virtual human interaction, 3D audio and visual content, Expert evaluation, Game-based learning

Abstract

REVERIE (REal and Virtual Engagement in Realistic Immersive Environments) is a research project with the aim to build a safe, collaborative, online environment which brings together realistic inter-personal communication and interaction. The REVERIE platform integrates cutting-edge technologies and tools, such as social networking services, spatial audio adaptation techniques, tools for creating personalized lookalike avatars, and artificial intelligence (A.I) detection features of the user’s affective state into two distinct use cases. The first shows how REVERIE can be used in educational environments with an emphasis on social networking and learning. The second aims to emulate the look and feel of real physical presence and interaction for entertainment and collaborative purposes. This paper presents an expert evaluation of the first use case by potential users of REVERIE (teachers and students). Finally, the potential of REVERIE for game-based learning is discussed followed by an overview of the actionable recommendations that emerged as a result of the expert review.

Published

14-09-2025

Conference Proceedings Volume

Section

Conference Proceeedings

How to Cite

An Expert Review of REVERIE and its potential for game-based learning. (2025). Immersive Learning Research - Academic, 1(1), 306-313. https://doi.org/10.56198/ry266396

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