CureQuest: A Digital Game for New Drug Discovery

Authors

  • Ben Chang Department of Arts Rensselaer Polytechnic Institute Troy, NY, USA
  • Janice Gabrilove Tisch Cancer Institute Icahn School of Medicine at Mount Sinai New York City, NY, USA
  • Mei Si Department of Cognitive Science Rensselaer Polytechnic Institute Troy, NY, USA
  • Shawn Lawson School of Art Arizona State University Tempe, AZ, USA
  • Kathleen Ruiz Department of Arts Rensselaer Polytechnic Institute Troy, NY, USA

DOI:

https://doi.org/10.56198/

Keywords:

game-based learning, drug discovery, translational science, team science, serious games, medical education

Abstract

Cure Quest is an educational adventure game about Clinical Translational Therapeutics, the process of discovery and development of new medical treatments, drugs, devices, and therapies. The game is being developed through collaboration between faculty and students from a game design program and those from a medical school to raise awareness and improve collaboration in the "bench to bedside" process. Cure Quest aims to address this gap, first with medical students and ultimately for a general audience, with a game that instills wonder and inspires players with drug discovery challenges. In addition to the game's impact when completed, the development process itself presents a novel case study of integrating the interdisciplinary fields of game development and "team science." We present the current version of the game in development, the unique design challenges presented by the project, and the evolution of our collaborative process.

Published

27-10-2025

How to Cite

CureQuest: A Digital Game for New Drug Discovery. (2025). Immersive Learning Research - Academic, 1(1), 179-185. https://doi.org/10.56198/

Similar Articles

1-10 of 714

You may also start an advanced similarity search for this article.