Evaluating Co-Creative XR Resource Design and Development; Observations From the Field.

Authors

  • Annita Varella Medical Physics and Digital Innovation Laboratory School of Medicine, Faculty of Health Sciences, Aristotle University of Thessaloniki (AUTH) Thessaloniki, Greece
  • Panagiotis E. Antoniou Medical Physics and Digital Innovation Laboratory School of Medicine, Faculty of Health Sciences, Aristotle University of Thessaloniki (AUTH) Thessaloniki, Greece
  • James D. Pickering Leeds Institute of Medical Education, School of Medicine, Faculty of Medicine and Health University of Leeds Leeds, United Kingdom
  • Charalampos Chatzimallis ViLabs (CY) LTD Limassol, Cyprusline 4
  • Panagiotis D. Bamidis Medical Physics and Digital Innovation Laboratory School of Medicine, Faculty of Health Sciences, Aristotle University of Thessaloniki (AUTH) Thessaloniki, Greece

DOI:

https://doi.org/10.56198/

Keywords:

XR educational resources, Virtual reality, Augmented reality, co-creation, Agile methodology

Abstract

There has been an increased interest in medical education and, specifically, in identifying appropriate methods to ensure efficiency in medical students’ learning process. The design and development of Immersive experiential technologies, including Virtual patients, chatbots, and Virtual, Augmented, or Mixed Reality (VR/AR/MR), through co-creative methods, find fertile ground to support medical educational material. The aim of the current paper was to evaluate the perceptions and gain insights on healthcare technologists’ and educators’ experience regarding a series of co-creation sessions conducted during the design and development of XR educational resources. Results of the qualitative research showed that co-creation can be an interactive and engaging method that involves individuals from multidisciplinary backgrounds for effectively designing XR educational resources. However, strict adherence to best practices, as described in this work, is required to avoid hindering the effectiveness of the process and the quality of the final resources.

Published

03-12-2025

How to Cite

Evaluating Co-Creative XR Resource Design and Development; Observations From the Field. (2025). Immersive Learning Research - Academic, 1(1), 187-191. https://doi.org/10.56198/

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