Learning Principles of Electricity Through Experiencing in Virtual Worlds

Authors

  • Fabrício Herpich Federal University of Rio Grande do Sul (UFRGS), Porto Alegre, Brazil
  • Tito Armando Rossi Filho Federal University of Rio Grande do Sul (UFRGS), Porto Alegre, Brazil
  • Leandro Rosniak Tibola Federal University of Rio Grande do Sul (UFRGS), Porto Alegre, Brazil
  • Valter Antonio Ferreira Federal University of Rio Grande do Sul (UFRGS), Porto Alegre, Brazil
  • Liane Margarida Rockenbach Tarouco Federal University of Rio Grande do Sul (UFRGS), Porto Alegre, Brazil

DOI:

https://doi.org/10.56198/0fqmc461

Keywords:

3D immersive world, Virtual laboratory, Conversational agent, Experiential learning, OpenSimulator

Abstract

This paper describes an approach for to make available different experiences for learning using a 3D immersive world called AVATAR. It is based on a case study aimed to create virtual laboratories to assist in science learning and teaching. AVATAR has been designed for following the experiential learning and other relevant educational theories, initially focused on electricity basic principles. In order to validate this approach, a group of 32 users experienced the laboratories and answered a questionnaire aimed at assessing the affordances of these immersive environments. The analysis of the questionnaire answers has provided consistent results that will assist in the improvement and development of new experiments in the virtual world.

Published

16-09-2025

How to Cite

Learning Principles of Electricity Through Experiencing in Virtual Worlds. (2025). Immersive Learning Research - Academic, 1(1), 229-242. https://doi.org/10.56198/0fqmc461

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