Work-in-Progress—Digital Human Factors Measurements in First Responder Virtual Reality-Based Skill Training

Authors

  • Lucas Paletta Institute DIGITAL Joanneum Research Graz, Austria
  • Michael Schneeberger Joanneum Research Graz, Austria
  • Lilian Reim Institut für Begleitforschung und Psychologisches Qualitätsmanag Graz, Austria
  • Wolfgang Kallus Institut für Begleitforschung und Psychologisches Qualitätsmanag Graz, Austria
  • Andreas Peer M²D MasterMind Development GmbH Vienna, Austria
  • Christian Schönauer M²D MasterMind Development GmbH Vienna, Austria
  • Martin Pszeida Institute DIGITAL Joanneum Research Graz, Austria
  • Amir Dini Institute DIGITAL Joanneum Research Graz, Austria
  • Stefan Ladstätter Institute DIGITAL Joanneum Research Graz, Austria
  • Anna Weber Institute DIGITAL Joanneum Research Graz, Austria
  • Richard Feischl Ing. Richard Feischl GmbH Gumpoldskirchen, Austria
  • Georg Aumayr Johanniter Österreich Ausbildung und Forschung GmbH Vienna, Austria

DOI:

https://doi.org/10.56198/

Keywords:

Virtual reality, First responders, Human factors, Cognitive-emotional stress, Wearable biosensors

Abstract

First responders engage in highly stressful situations at the emergency site that may induce stress, fear, panic and a collapse of clear thinking. Staying cognitively under control under these circumstances is a necessary condition to avoid useless risk-taking and particularly to provide accurate situation reports to organize appropriate support in time. This work-in-progress applied a flexible virtual reality (VR) training environment to investigate the performance of reporting under rather realistically simulated mission conditions. In a pilot study, representative emergency forces of the Austrian volunteer fire brigade andnparamedics of the Johanniter organization participated in an exploratory pilot study that tested a formalized reporting schema (LEDVV), applying equivalent stress in both, (i) real (physical strain) and non-immersive (cognitive strain), and (ii) fully immersive training environments. Wearable psychophysiological measuring technology was applied to estimate the cognitive-emotional stress level under both training conditions. The results indicate that situation reports achieve a high level of cognitive-emotional stress and should be thoroughly trained. Furthermore, the results motivate the use of VR environments for the training of stress-resilient decision-making behavior of emergency forces.

Published

02-12-2025

How to Cite

Work-in-Progress—Digital Human Factors Measurements in First Responder Virtual Reality-Based Skill Training. (2025). Immersive Learning Research - Academic, 1(1), 42-44. https://doi.org/10.56198/

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