Engaging Humanities & Humanistic Social Sciences Faculty, Staff, and Students Through XR
DOI:
https://doi.org/10.56198/A6PFYLB4GKeywords:
Extended Reality, Humanities and Humanistic Social Sciences, Education, Higher EducationAbstract
As a Karp Library Fellow for the University of Rochester’s hub for extended reality technology, Studio X, I conducted research on the applications and potential that XR (extended reality) technology offers to the humanities and humanistic social sciences during the spring 2021 semester. My research involved three phases: finding pre-existing use cases, holding a focus group with Learning Initiatives Librarians, and conducting a student survey. From these three phases of research, I curated a range of XR use cases across humanities and humanistic social science fields and developed targeted engagement strategies for these users, which I implemented in the fall of 2021. From this, I began to plan an Intro to XR workshop that could be tailored for any group who wanted to learn about these amazing technologies.
References
Studio X Homepage, https://studiox.lib.rochester.edu/
My Research Highlight, https://studiox.lib.rochester.edu/the-humanities-xr-a-semester-of-research/
Annotated Bibliography, https://studiox.lib.rochester.edu/the-humanities-xr/
Blog Post Books, https://studiox.lib.rochester.edu/5-books-about-xr-technology-and-beyond-get-yourself-thinking- about-the-future-of-technology/
Blog Post AR, https://studiox.lib.rochester.edu/6-ar-apps-to-get-you-into-augmented-reality/
Blog Post Blender, https://studiox.lib.rochester.edu/my-journey-with-blender-and-some-tutorials-to-get-you-started/
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