Engaging Humanities & Humanistic Social Sciences Faculty, Staff, and Students Through XR

Authors

  • Ayiana Crabtree University of Rochester

DOI:

https://doi.org/10.56198/A6PFYLB4G

Keywords:

Extended Reality, Humanities and Humanistic Social Sciences, Education, Higher Education

Abstract

As a Karp Library Fellow for the University of Rochester’s hub for extended reality technology, Studio X, I conducted research on the applications and potential that XR (extended reality) technology offers to the humanities and humanistic social sciences during the spring 2021 semester. My research involved three phases: finding pre-existing use cases, holding a focus group with Learning Initiatives Librarians, and conducting a student survey. From these three phases of research, I curated a range of XR use cases across humanities and humanistic social science fields and developed targeted engagement strategies for these users, which I implemented in the fall of 2021. From this, I began to plan an Intro to XR workshop that could be tailored for any group who wanted to learn about these amazing technologies.

References

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Published

06-06-2022

How to Cite

Engaging Humanities & Humanistic Social Sciences Faculty, Staff, and Students Through XR. (2022). Immersive Learning Research - Practitioner, 1(1), 13-16. https://doi.org/10.56198/A6PFYLB4G

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