Immersive Learning for Scale and Order of Magnitude in Newtonian Mechanics

Authors

  • Trevor Brown California Polytechnic State University, San Luis Obispo, CA, USA
  • Jason Lomsdalen California Polytechnic State University, San Luis Obispo, CA, USA
  • Irene Humer California Polytechnic State University, San Luis Obispo, CA, USA
  • Christian Eckhardt California Polytechnic State University, San Luis Obispo, CA, USA

DOI:

https://doi.org/10.56198/

Keywords:

Immersive learning, Newton, Newtonian mechanics, Order of magnitude, Scale, Perspective, Virtual, Reality, Learning, Environment, VR, VLE

Abstract

The purpose of this paper is to gain a better understanding on the role of immersive learning in regards to one’s intuition on the order of magnitude and scale, by using projectile motion as an example of Newton mechanics. We developed a semi-tangible virtual reality (VR) application that serves as virtual learning environment (VLE). In this application, participants throw objects and explore the effects of different conditions, such as variations in gravity and air density. A questionnaire was conducted prior to and following the VR experience. Its purpose was to assess the participant’s skill in estimating an object’s behavior in varying conditions and their perception of the immersive experience. The VLE aimed to immersively train the participants to improve their perception of the scale and order of magnitude of key variables in Newtonian Physics. Our studies have shown that a semi-tangible virtual reality application improves the intuition of the scale and order of magnitude for the given Newtonian sample system and provide a highly immersive experience.

Published

24-09-2025

How to Cite

Immersive Learning for Scale and Order of Magnitude in Newtonian Mechanics. (2025). Immersive Learning Research - Academic, 1(1), 30-42. https://doi.org/10.56198/

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