Work-in-Progress—Supporting Software Engineering Education through Immersive Learning

Authors

  • Filipe Fernandes Computer Science Department IF Sudeste MG – Federal Institute of Southeast Minas Gerais Manhuaçu, MG – Brazil
  • Cláudia Werner System Engineering and Computer Science Department COPPE/UFRJ – Federal University of Rio de Janeiro Rio de Janeiro, RJ – Brazil

DOI:

https://doi.org/10.56198/

Keywords:

immersive educational application, immersive learning (iL), immersive platform, mixed reality (MR), software engineering education (SEE), virtual reality (VR)

Abstract

oftware Engineering Education (SEE) community has been looking for alternatives to improve teaching, since the study of Software Engineering (SE) currently involves the application of a lot of theory in the classroom and little application in scenarios that convey the reality of software development. In this sense, Immersive Learning emerges as a potential approach to support the improvement of learning outcomes in SE. Therefore, the goal of this work is to present Immersive Software Engineering Education (iSEE), in which a theoretical framework is proposed by the researchers to support the planning and development of immersive educational applications for SE, as well as a platform to encourage the use of these applications by the SEE community. An example of using the theoretical framework and a preliminary evaluation of a game to teach basic object-oriented concepts are also presented.

Published

31-10-2025

How to Cite

Work-in-Progress—Supporting Software Engineering Education through Immersive Learning. (2025). Immersive Learning Research - Academic, 1(1), 442-444. https://doi.org/10.56198/

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