Evaluation Design Methodology for an AR App for English Literacy Skills

Authors

  • Jennifer Tiede Institute of Pedagogy University of Würzburg Würzburg, Germany
  • Silke Grafe Institute of Pedagogy University of Würzburg Würzburg, Germany
  • Farzin Matin School of Computer Science University College Dublin Dublin, Ireland
  • Eleni Mangina School of Computer Science University College Dublin Dublin, Ireland
  • Rita Treacy WordsWorthLearning Dublin, Ireland

DOI:

https://doi.org/10.56198/

Keywords:

augmented reality, interactive systems, literacy attainment, evaluation design, international research

Abstract

Augmented Reality (AR) is a powerful tool for supporting students’ learning processes, but sound research findings regarding the systematic evaluation of AR-enhanced teaching and learning processes are scarce especially with regards to literacy attainment. Hence, against the background of a systematic literature review the evaluation approach in the European H2020 ARETE project is introduced. The effects of Augmented Reality (AR) on fourth to sixth grade primary school students’ literacy skills acquisition are assessed. The evaluation approach has been designed systematically to respond to important research desiderata such as the development of multimethod and multi-perspective evaluation approaches combining different target groups and measurements. The aim of this paper is the design clarification and the provision of the research desideratum of evaluation design and metrics that are suitable for systematically assessing students’ literacy attainment when utilising AR.

Published

26-10-2025

How to Cite

Evaluation Design Methodology for an AR App for English Literacy Skills. (2025). Immersive Learning Research - Academic, 1(1), 14-18. https://doi.org/10.56198/

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