Designing an AR-based Materials Library for Higher Education: Offering A Four-know Learning Structure for Design and Engineering Students
Keywords:
Augmented Reality, Materials Library, Design and Engineering Education, Material Learning Framework, Disciplinary CommunicationAbstract
The development of immersive technologies can offer broader possibilities to future-oriented materials education in Design and Engineering. Augmented reality (AR) is an immersive technology that delivers a variety of information superimposed on top of the physical world via see-through glasses. Incorporating sensorial experiences provided by the physical materials library and the informative benefits of AR technology, an AR materials library comprising the Four-Know framework is proposed. Aside from material information retrieval, this library supplements sensory experience by overlapping the virtual model with specific materials in the real world. After the development of the user interface and AR functionalities, students with design and engineering backgrounds participated in a user test. The results indicated that the proposed design provided positive outcomes. In the future, this AR-based materials library is expected to serve as a design guide for the materials learning community and can be extended to other disciplines in higher education.
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