Doctoral Colloquium—Enhancing Brain Plasticity and Cognition Utilizing Immersive Technology and Virtual Reality Contexts for Gameplay

Authors

  • Cassondra M. Eng Psychology Carnegie Mellon University Pittsburgh, USA
  • Dominic M. Calkosz Computer Science Carnegie Mellon University Pittsburgh, USA
  • Sebastian Y. Yang Information Systems Carnegie Mellon University Pittsburgh, USA
  • Nathan C. Williams Logic and Computation Carnegie Mellon University Pittsburgh, USA
  • Erik D. Thiessen Psychology Carnegie Mellon University Pittsburgh, USA
  • Anna V. Fisher Psychology Carnegie Mellon University Pittsburgh, USA

DOI:

https://doi.org/10.56198/

Keywords:

Executive function, Neuroplasticity, Exergames

Abstract

This work-in-progress paper examines the effects of immersive virtual experiences on cognition and neuroplasticity. Study 1 examined the separate and combined effects of physically active and cognitively demanding immersive gameplay on executive function and associated neural substrates. Results indicated that cognition and neuroplasticity—the building of new brain connections—increase when learning novel skills via active gameplay. Study 2 devised an experimental design to reproduce Study 1 in virtual reality to examine whether the findings of enhanced cognition and neuroplasticity generalize across virtual contexts and development. Incorporating neuroimaging measures into virtual experiences may identify the underlying mechanisms for behavioral changes in learning.

Published

24-11-2025

Conference Proceedings Volume

Section

Conference Proceeedings

How to Cite

Doctoral Colloquium—Enhancing Brain Plasticity and Cognition Utilizing Immersive Technology and Virtual Reality Contexts for Gameplay. (2025). Immersive Learning Research - Academic, 1(1), 395-398. https://doi.org/10.56198/

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