Proposed Model security best practices using Immersive Virtual Reality in Social Engineering.
DOI:
https://doi.org/10.56198/ymktdy50Keywords:
Virtual Reality, Immersive Learning, Social Engineering, Smart Cities, CybersecurityAbstract
In this study is presented a virtual environment similar to the Smart cities, with the purpose of allow the user to interact with the different threats that would be exposed by the use of IT in the daily life, looking with this grant to the user a learning method in a real environment of the activities that are confronted with the practices within a smartcity, in order to raise awareness in the user variants of attacks that are submitted, using inmmersive learning as a training method. Cases of threats and vulnerabilities will be recreated with social engineering practices such as phishing, spoofing, wireless attacks and sniffers mainly.
This look for to get awareness of best security practices, likewise, raise awareness that we are exposed alarming when it comes to use of technological resources as a means of support for our daily activities.
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The papers in this book comprise the proceedings of the meeting mentioned on the cover and title page. They reflect the authors' opinions and, in the interests of timely dissemination, are published as presented and without change. Their inclusion in this publication does not necessarily constitute endorsement by the editors or the Immersive Learning Research Network.
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