Work-in-Progress—Digital Twin and Gamification for Designing an Educational Lab for Circular Economy. Immersive Learning Research - Academic, [S. l.], v. 1, n. 1, p. 238–240, 2025. DOI: 10.56198/. Disponível em: https://publications.immersivelrn.org/index.php/academic/article/view/810. Acesso em: 18 jan. 2026.