It Takes a Virtual Village: Influencing Teen Health Behaviors through Mixed-reality Strategy. Immersive Learning Research - Academic, [S. l.], v. 1, n. 2, p. 22–25, 2025. DOI: 10.56198/e438ea27. Disponível em: https://publications.immersivelrn.org/index.php/academic/article/view/547. Acesso em: 25 jun. 2026.