Adopting Game Technology for Heritage Information Modelling. Immersive Learning Research - Academic, [S. l.], v. 1, n. 2, p. 162–169, 2025. DOI: 10.56198/eykh0k88. Disponível em: https://publications.immersivelrn.org/index.php/academic/article/view/595. Acesso em: 30 apr. 2026.