Learning to Program using Immersive Approaches: A Case Study

Learning SAS®, IBM Bluemix and Watson Analytics

Authors

  • Richard J Self University of Derby, UK

DOI:

https://doi.org/10.56198/dr4d7k35

Keywords:

SAS, IBM, Watson, technical skills, soft skills, engaging learning, STEM subjects

Abstract

Learning to program is an activity which needs the learner to develop a range of new skills. Traditionally, this has been achieved in Universities by presenting a series of structured lectures and tutorials covering the syntax and grammar of the language. This approach often leads to disengagement by many of the weaker students. It is becoming clear that this may not be the most effective approach in the twenty first century because of the continuous development of software packages which leads to the need to continuous revision of teaching materials. In addition, modern students demand engagement in learning that also prepare them for employment. This paper evaluates a directed, immersive, and engaging learning approach that mirrors the real world of employment, and prepares students for lifelong learning, development, and maintenance of new skills and languages. The approach should be applicable to most STEM subjects which require using specialist software packages.

Published

09-09-2025

How to Cite

Learning to Program using Immersive Approaches: A Case Study: Learning SAS®, IBM Bluemix and Watson Analytics. (2025). Immersive Learning Research - Academic, 1(2), 30-36. https://doi.org/10.56198/dr4d7k35

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