Work-in-Progress—Telecommunications History Escape Room Puzzle Game: Become a Phryctoria Archmaester

Authors

  • Chaye Foster University of Westminster, London, England
  • Emilia Urdl Fachhochschule des BFIs Wien, Vienna, Austria
  • Sabahodin Sharaf University of Westminster, London, England
  • Christin Steller Fachhochschule des BFIs Wien, Vienna, Austria
  • Ronja Rößner Fachhochschule des BFIs Wien, Vienna, Austria
  • Stylianos Mystakidis University of Patras, Patras, Greece
  • Jack Ingram University of Westminster, London, England
  • Hari Konda Ramamoorthy University of Westminster, London, England
  • Markos Mentzelopoulos University of Westminster, London, England
  • Kai Erenl Fachhochschule des BFIs Wien, Vienna, Austria

DOI:

https://doi.org/10.56198/U6C0WURU6

Keywords:

game-based learning, escape room game, phryctoriae, museum education

Abstract

This study proposes an interactive mobile escape room game on ancient, coded telecommunications. The game’s aim is to educate people about Phryctoriae, an ancient Greek long distance communication methodology by using fire to decode messages. The player is confined to a room with only a torch, the objective is to decipher encoded fire signals on the walls to secure an escape. The goal is to create an engaging and enjoyable experience for learning about the ancient Greek method of communication. The intended positive impact of the game involves players using problem solving, memorization, communication and critical thinking skills, hence it is aligned with United Nations’ Sustainable Development Goal 4 on Quality Education. The museum where this game will be implemented first is the University of Patras’ Science and Technology Museum which hosts a relevant permanent collection. The museum contributes to the preservation of the country’s cultural heritage, mainly focusing on the history of telecommunications.

Downloads

Published

03-06-2024

How to Cite

Work-in-Progress—Telecommunications History Escape Room Puzzle Game: Become a Phryctoria Archmaester. (2024). Immersive Learning Research - Academic, 1(1), 90-95. https://doi.org/10.56198/U6C0WURU6

Similar Articles

1-10 of 397

You may also start an advanced similarity search for this article.

Most read articles by the same author(s)