Developing Serious Games to Improve Learning and Increase Interest in STEM Careers for Middle School Students: The Mice of Riddle Place®

Authors

  • Charles Raffety University of Montana, Missoula, USA
  • Theodore Prawat Time for Art Studio, LLC, East Lansing, MI, USA
  • Jonathon Richter Salish Kootenai College, Pablo, USA
  • Raymond F. Hamilton Jr. University of Montana, Missoula, USA
  • Melisa Schelvan University of Montana, Missoula, USA
  • Paulette Jones Meadowlark Science and Education, LLC, Missoula, USA
  • Andrij Holian University of Montana, Missoula, USA

DOI:

https://doi.org/10.56198/p2q9vz09

Keywords:

Technology, STEM, Serious games, Environmental health, Research, Middle school, Next generation science standards, Common core standards

Abstract

To address the need for high quality interactive curricula for STEM learning, Meadowlark Science and Education is creating a series of educational games, The Mice of Riddle Place®. A Design-based Research method is being used to create standards and inquiry-based learning games for middle school classrooms. Early evaluations of “The Incident of Izzy Ramirez”, an asthma-oriented game module that uses game-based problem solving, conceptual reasoning, and goal-oriented decision making for improving STEM pro ciency indicates teacher, student, and research-based alignment with design practices.

Published

05-08-2025

How to Cite

Developing Serious Games to Improve Learning and Increase Interest in STEM Careers for Middle School Students: The Mice of Riddle Place®. (2025). Immersive Learning Research - Academic, 1(1), 132-143. https://doi.org/10.56198/p2q9vz09

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