Developing Serious Games to Improve Learning and Increase Interest in STEM Careers for Middle School Students: The Mice of Riddle Place®
DOI:
https://doi.org/10.56198/p2q9vz09Keywords:
Technology, STEM, Serious games, Environmental health, Research, Middle school, Next generation science standards, Common core standardsAbstract
To address the need for high quality interactive curricula for STEM learning, Meadowlark Science and Education is creating a series of educational games, The Mice of Riddle Place®. A Design-based Research method is being used to create standards and inquiry-based learning games for middle school classrooms. Early evaluations of “The Incident of Izzy Ramirez”, an asthma-oriented game module that uses game-based problem solving, conceptual reasoning, and goal-oriented decision making for improving STEM pro ciency indicates teacher, student, and research-based alignment with design practices.
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