Olive Dreams of Elephants: Game-Based Learning for School Readiness and Pre-literacy in Young Children

Authors

  • Carly A. Kocurek Illinois Institute of Technology, Chicago, USA
  • Jennifer L. Miller Illinois Institute of Technology, Chicago, USA

DOI:

https://doi.org/10.56198/ejzff184

Keywords:

Game-based learning, School readiness, Child development, Children’s media, Language development, Learning games, Education

Abstract

School readiness remains a major challenge in the United States educational system. Research consistently shows signi cant disparities in pre-literacy skills and language acquisition based on socioeconomic class emerging within the rst 18 months of childhood. Simultaneously, access to media devices such as smart phones and tablets is increasing, even among very young children. New guidelines suggest that those as young as two years of age can safely use these types of devices for up to two hours a day. Effective educational interventions for preschoolers have been developed using a variety of media, including computer games, suggesting that earlier interventions may be both possible and effective. We begin by providing a critical context that considers the importance of early-childhood language acquisition for two to three year old children. Then, we present a Science-Fiction Prototype that explores the possibilities of a sophisticated system to enhance school readiness and educational and economic opportunity.

Published

05-08-2025

How to Cite

Olive Dreams of Elephants: Game-Based Learning for School Readiness and Pre-literacy in Young Children. (2025). Immersive Learning Research - Academic, 1(1), 160-170. https://doi.org/10.56198/ejzff184

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