Gamification System Design for Promoting Heterophily in Accounting Education. Immersive Learning Research - Practitioner, [S. l.], v. 1, n. 1, p. 112–113, 2023. DOI: 10.56198/ITIG2SYEE. Disponível em: https://publications.immersivelrn.org/index.php/practitioner/article/view/67. Acesso em: 24 apr. 2026.