Reducing Barriers to the Use of the Metaverse in Higher Education

Authors

  • Luiz Fernando Ibrahim Rebello Cabral University of Vassouras, Vassouras - RJ, Brazil
  • Caio Silva e Cunha University of Vassouras, Vassouras - RJ, Brazil
  • Sara Kathleen Souza Silva University of Vassouras, Vassouras - RJ, Brazil
  • Marcos Antˆonio Silva University of Vassouras, Vassouras - RJ, Brazil
  • Maria Fernanda Caravana de Castro Moraes Ricci University of Vassouras, Vassouras - RJ, Brazil
  • Anrafel Fernandes Pereira University of Vassouras, Vassouras - RJ, Brazil

DOI:

https://doi.org/10.56198/15tjx665

Keywords:

Immersive Technologies, Instructional Design, Active Learning

Abstract

Immersive metaverse environments have been consolidating as innovative pedagogical tools capable of promoting greater student engagement and participation in higher education. By enabling synchronous collaboration in three-dimensional digital spaces, these technologies reinforce active learning methodologies and the construction of contextualized learning experiences. This paper presents the development of instructional tutorials designed to train students and faculty in the use of the Spatial platform, produced by the General Coordination of Digital Education CGED. A PDF tutorial and two video tutorials were created, covering topics from basic navigation to the creation of immersive educational environments. The preliminary validation of the materials was conducted with the Course Structuring Faculty (NDE) of the Nutrition program, demonstrating effectiveness in overcoming initial technological barriers, even among users with no prior experience. The materials were made available in an open repository on Zenodo, ensuring public access and academic traceability. Structured instructional support constitutes an essential step in reducing cognitive load when using new tools and in expanding the adoption of emerging technologies in higher education.

Published

02-07-2026

How to Cite

Reducing Barriers to the Use of the Metaverse in Higher Education. (2026). Immersive Learning Research - Practitioner, 1(1). https://doi.org/10.56198/15tjx665

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