Designing Immersive Narratives for Non-formal Education

Authors

  • Alec Bodzin Lehigh University, Bethlehem, Pennsylvania, USA
  • Robson Araujo-Junior Kutztown University, Kutztown, Pennsylvania, USA
  • Thomas Hammond Lehigh University, Bethlehem, Pennsylvania, USA
  • Zilong Pan Lehigh University, Bethlehem, Pennsylvania, USA

DOI:

https://doi.org/10.56198/zrptw542

Keywords:

Narrative, Non-formal Education, Lifelong Learning

Abstract

Non-formal learning environments such as museums, nature centers, and heritage sites can use virtual reality (VR) to engage visitors with historical and environmental topics. However, many immersive experiences lack intentional narrative framing that can guide learner attention, foster emotional connection, and support meaning-making across diverse audiences. This design paper examines how narrative contexts can be strategically designed for VR-based non-formal education. We present four immersive experiences that demonstrate different narrative framing approaches including scenario-based, character-driven, hybrid mystery, and environment-centered task design. Each example illustrates variations in character role, task structure, and environmental storytelling. The narrative mechanisms shared in this paper may provide practical ideas for immersive learning designers seeking to develop meaningful VR experiences for lifelong learners in non-formal education settings.

Published

02-07-2026

How to Cite

Designing Immersive Narratives for Non-formal Education. (2026). Immersive Learning Research - Practitioner, 1(1). https://doi.org/10.56198/zrptw542

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