The Design and Development of an Augmented Reality Environment for the Teaching of the History of Classical Athens

Authors

  • Christopher Tripoulas Department of Pedagogy and Primary Education, National and Kapodistrian University of Athens, Athens, Greece
  • George Koutromanos Department of Pedagogy and Primary Education, National and Kapodistrian University of Athens, Athens, Greece

DOI:

https://doi.org/10.56198/djpnbb41

Keywords:

Augmented Reality, Classical Athens, History

Abstract

This paper explains the methodology behind the design of an Augmented Reality (AR) environment for the teaching of the History of Classical Athens to students of Greek descent living abroad in a formal learning environment. In light of the fact that History is often viewed by students to be a boring subject, the adoption of a constructivist student-centered approach is expected to favorably impact students’ knowledge of the subject matter and motivation to study the subject. The AR environment was designed and developed following an adaptation of Design-Based Research. A preview of the focus areas and units comprising the AR environment is provided, along with a presentation of the collaborative learning activities that have been formulated using the three phases of discourse from Linda Harasim’s Online Collaborative Learning Theory. In addition, a sample of one of the units of the environment is presented to offer an example of the collaborative learning activities used. The paper ends with conclusions and limitations.  

Published

02-07-2026

How to Cite

The Design and Development of an Augmented Reality Environment for the Teaching of the History of Classical Athens . (2026). Immersive Learning Research - Practitioner, 1(1). https://doi.org/10.56198/djpnbb41

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