Smart Gamification of a Museum Exhibition using Augmented Reality and Generative Artificial Intelligence
DOI:
https://doi.org/10.56198/3t50z725Keywords:
Augmented Reality, Generative AI, Museum Education, Gamification, Mobile Learning, Cultural HeritageAbstract
This paper presents the design and development of a smart immersive mobile application tailored for a museum at the University of Patras, Greece. To address the challenge of passive observation in traditional museum exhibitions, a phygital narrative was introduced that transforms visitors into active players. The application combines creatively Augmented Reality with a Generative AI avatar that energizes the game and communicates with players orally. The core gameplay revolves around a museum rescue scenario, where users must locate and disarm digital mines concealed within telecommunication exhibits, such as telegraphs and analog radios. This work contributes to the evolution of a smart immersive game-based learning design in cultural heritage and museum education with the incorporation of three-dimensional conversational agents powered by large language models.
Published
Conference Proceedings Volume
Section
Categories
License
The papers in this book comprise the proceedings of the meeting mentioned on the cover and title page. They reflect the authors' opinions and, in the interests of timely dissemination, are published as presented and without change. Their inclusion in this publication does not necessarily constitute endorsement by the editors or the Immersive Learning Research Network.
Contact: publications@immersivelrn.org