Skip to main content Skip to main navigation menu Skip to site footer
the immersive learning research network logo
  • Current
  • Archives
  • About
  • Privacy Statement
  • Copyright, Reprint and Self-Archiving
  • Templates
  • Contact
  • Login
  1. Home /
  2. Search

Search

Advanced filters
Published After
Published Before

Search Results

##search.searchResults.foundPlural##
  • Extended Abstract—Log Data as a Window into Learning: Embodied Interactions in a Virtual Reality Simulation

    Taehyun Kim, James Planey, Wanli Xing
    147-153
    14-06-2025
    DOI: https://doi.org/10.56198/99wyvd25
  • Work-in-Progress—A Learning Experience Design for Immersive Virtual Reality in Physics Classrooms

    Yiannis Georgiou, Olia Tsivitanidou, Christian Eckhardt, Andri Ioannou
    263-266
    17-11-2025
    DOI: https://doi.org/10.56198/
  • VSEPR Theory, An Interactive and Immersive Virtual Reality

    Danica Fujiwara, Kevin Kellar, Irene Humer, Krzysztof Pietroszek, Christian Eckhardt
    140-146
    14-11-2025
    DOI: https://doi.org/10.56198/
  • Designing a Virtual Reality Operating Room Learning Tool for Novice Healthcare Students

    Inas Redjem, Arnaud Huaulmé, Florian Nouviale, Alexandre Audinot, Mathieu Risy, Valérie Gouranton, Pierre Jannin, Estelle Michinov
    251-267
    22-09-2025
  • Relaxation Training with Biofeedback in Virtual Reality: Discussion of Wearability

    Mikhail Fominykh, Ekaterina Prasolova-Førland, Tore C. Stiles, Petter Chr. Borchgrevink, Anne Berit Krogh, Mattias Linde
    270-281
    17-09-2025
    DOI: https://doi.org/10.56198/d8f8tm94
  • Creating Authentic Historical Costumes to Augment Virtual Humans for Cultural Heritage

    Junyu Zhang, Alan Miller, Perin Westerhof Nyman
    21-02-2025
  • Work-in-Progress—Utilizing Virtual Reality to Promote Active Learning in Construction Management

    Sathish Akula, Nikolay Sargsyan, Soundarya Korlapati, Xin Wei, Cheryl D. Seals, Jeff Kim
    336-339
    24-11-2025
    DOI: https://doi.org/10.56198/
  • What Makes Actions Matter in Virtual Reality? Examining the Effects of Conceptual Congruence and Sensorimotor Engagement on Geometric Reasoning

    Doy Kim, Chenny Kim, Mitchell J. Nathan
    02-07-2026
    DOI: https://doi.org/10.56198/
  • Modeling Educator Use of Virtual Reality Simulations in Nursing Education Using Epistemic Network Analysis

    Mamta. Shah, Amanda Siebert Evenstone, Brendan Eagan, Roxanne Holthaus
    171-178
    27-10-2025
    DOI: https://doi.org/10.56198/
  • Interactive Large Structure N-Body Gravity Simulation for Immersive Learning in Virtual Reality

    A. Datallo, I. Humer, M. Tahai, S. Sueda, K. Pietroszek, C. Eckhardt
    35-47
    10-11-2025
    DOI: https://doi.org/10.56198/
  • An Immersive and Interactive Visualization of Gravitational Waves

    Stefan Lontschar, Krzysztof Pietroszek, Irene Humer, Christian Eckhardt
    178-184
    14-11-2025
    DOI: https://doi.org/10.56198/
  • Measuring Decision-Making Competence in Immersive Cybersecurity Training: A Telemetry-Based Virtual Reality Incident Triage Study

    Chad Alessi
    02-07-2026
    DOI: https://doi.org/10.56198/
  • Immersive Learning of Cerebral Visual Impairment: Understanding Vision through Dynamic Immersive Simulations

    Catherine Anne Cassidy, Iain Oliver, Kamila Oles, Helen St Clair Tracy, Andrew Blaikie, Alan Miller
    21-02-2025
  • Special Relativity in Immersive Learning

    Gregory Chu, Irene Humer, Christian Eckhardt
    16-29
    24-09-2025
    DOI: https://doi.org/10.56198/
  • Exploring Data Analytics in Mixed Reality Simulations to Measure Teacher Responsiveness

    Rhonda Bondie, Zid Macenido, Happi Adams, Chris Dede
    173-182
    17-06-2023
  • Virtual Reality in Language Education: Evidence from a Systematic Review

    Matthias Conrad, Mark Schaermann
    02-07-2026
    DOI: https://doi.org/10.56198/
  • Practicing of Home Nursing Activities in a VR Simulation

    Özgür Eren, René Peinl
    240-250
    14-06-2025
    DOI: https://doi.org/10.56198/b64h9437
  • Immersive Learning in Teaching Geomatics for Engineering Students

    Laura Nascimento Mazzoni, Rafael Henrique de Oliveira, Victor Ferreira da Silva, Márcio André Abreu Arnaldo da Silva, Cláudio Luiz Marte, Edvaldo Simões da Fonseca Junior, Ricardo Nakamura, Romero Tori
    323-339
    22-09-2025
  • It Takes a Virtual Village: Influencing Teen Health Behaviors through Mixed-reality Strategy

    Béatrice MOISSINAC, Kimmy HESCOCK, Jon DROBOLO, Siew Sun WONG, Melinda M. MANORE
    22-25
    15-09-2025
    DOI: https://doi.org/10.56198/e438ea27
  • A Taxonomy for Immersive Experience Design

    J. J. Ruscella, Mohammad F. Obeid
    357-361
    31-10-2025
    DOI: https://doi.org/10.56198/
  • Novel Behaviors of Youth in a Virtual Reality Chemistry Lab

    Elliot Hu-Au, Pooja Addla, Janani Harinarayanan, Zhanlan Wei, Chuhe Wu, Zoey Yichen Liu, Mara Danoff
    306-322
    17-06-2023
  • Immersive Pedagogy as Historiography: Reframing How Students ‘Know’ the Past through XR

    Athina Papadopoulou
    02-07-2026
    DOI: https://doi.org/10.56198/
1 - 22 of 22 items

Latest publications

  • Atom logo
  • RSS2 logo
  • RSS1 logo

Browse

  • Categories
    • Assessment and Evaluation (A&E)
    • Foundations in Immersive Learning Research and Theory
    • Galleries, Libraries, Archives, & Museums
    • Inclusion, Diversity, Equity, Access, & Social Justice
    • STEM Education
    • Language, Culture, & Heritage
    • Medical & Healthcare Education
    • Nature & Environmental Sciences
    • Workforce Development & Industry Training
    • Self and Co-regulated Learning with Immersive Learning Environments
    • Immersive learning across Latin America: state of research, use cases and projects
    • Sustainable Development and Immerse Learning in the Climate Emergency
    • Literacy Equity and Immersive Learning
    • Special Track 3: Immersive Technologies, XR and AI for Education (XRAI4Edu)
    • Special Track 2:Navigating Grand Challenges: Immersive Learning & Global Solutions (iLRNGrandChallenges)
    • Teaching with XR Literacies: Empowering Educators through EU Projects’ Frameworks
    • OpenEU Pathways to Immersive Societies: AI‑Empowered Learning Ecosystems for Digital Education
    • Immersive Futures for a Sustainable World: Advancing the UN SDGs Through XR Learning
    • Critical Game Literacies in Immersive Learning: Co-Creation, Play, and Digital Expression
    • OnLIFE Education Paradigm in Ecologically Connected Immersive Contexts
    • Virtual Worlds
    • Virtual Reality
    • Customized Games, Off the Shelf Modifications
    • Theoretical/Overviews
    • Virtual Worlds and Virtual Reality
    • Augmented Reality, Wearable Technologies
    • Immersive Experiences for Children with Special Needs and Older Adults
    • Immersive Education to Teach Specific Academic Content
    • Personalization in Immersive
    • Game-Based Learning Environments
    • Special Track: Digital Heritage and the Immersive City
    • Special Track: Immersive and Engaging Educational Experiences
    • Special Track: Wearable Technology Enhanced Learning
    • Special Track: Serious Games Using Immersive and Assistive Technologies
    • Disciplinary Applications: Special Education
    • Disciplinary Applications: History
    • Pedagogical Strategies
    • Immersion and Presence
    • Early Childhood Development and Learning
    • Fundamental Research and Theory in Immersive Learning
    • Environmental Sciences, Climate Change, and Immersive Technologies
    • Immersive Technologies in Cultural Heritage
    • Immersive Technologies in Primary and Secondary Education
    • Games and Game Design
    • ST: Environmental Sciences and Immersive Learning
    • Climate Change and Disaster Management Immersive Analytics
    • Immersed in Cultural Heritage
    • Personalisation in Immersive and Game-Based Learning Environments

Copyright © 2025 Immersive Learning Research Network. All Rights Reserved.

More information about the publishing system, Platform and Workflow by OJS/PKP.