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Hotspots and Trends of Virtual Reality, Augmented Reality and Mixed Reality in Education Field
Hai Zhang, Yulu Cui, Huaming Shan, Zhili Qu, Wanxiong Zhang, Lujie Tu, Yining Wang
215-219
14-11-2025
DOI:
https://doi.org/10.56198/
Exploring the Application of Virtual Reality in Mechanical Engineering Education
Saeed Safikhani, Thorsten Bandel, Johanna Pirker
154-161
14-06-2025
DOI:
https://doi.org/10.56198/t58da925
Assessment for Learning and Gamification: Can Two Walk Together, Except They be Agreed?
Menucha Birenbaum, Elhanan Gazit
42-53
16-09-2025
DOI:
https://doi.org/10.56198/nw040t61
Spatial Audio Cues in an Immersive Virtual Reality STEM Escape Room Game: A Comparative Study
Georgios Vontzalidis, Stylianos Mystakidis, Athanasios Christopoulos, Konstantinos Moustakas
21-02-2025
Work-In-Progress—CrimOPS–Gamified Virtual Simulations for Authentic Assessment in Criminology
F. Jeane Gerard, Markos Mentzelopoulos, Daphne Economou, Zeeshan Khalish, Jack Ingram, Edwards Ashley
33-35
26-11-2025
DOI:
https://doi.org/10.56198/
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Special Track 3: Immersive Technologies, XR and AI for Education (XRAI4Edu)
Special Track 2:Navigating Grand Challenges: Immersive Learning & Global Solutions (iLRNGrandChallenges)