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  • Hotspots and Trends of Virtual Reality, Augmented Reality and Mixed Reality in Education Field

    Hai Zhang, Yulu Cui, Huaming Shan, Zhili Qu, Wanxiong Zhang, Lujie Tu, Yining Wang
    215-219
    14-11-2025
    DOI: https://doi.org/10.56198/
  • Exploring the Application of Virtual Reality in Mechanical Engineering Education

    Saeed Safikhani, Thorsten Bandel, Johanna Pirker
    154-161
    14-06-2025
    DOI: https://doi.org/10.56198/t58da925
  • Assessment for Learning and Gamification: Can Two Walk Together, Except They be Agreed?

    Menucha Birenbaum, Elhanan Gazit
    42-53
    16-09-2025
    DOI: https://doi.org/10.56198/nw040t61
  • Spatial Audio Cues in an Immersive Virtual Reality STEM Escape Room Game: A Comparative Study

    Georgios Vontzalidis, Stylianos Mystakidis, Athanasios Christopoulos, Konstantinos Moustakas
    21-02-2025
  • Work-In-Progress—CrimOPS–Gamified Virtual Simulations for Authentic Assessment in Criminology

    F. Jeane Gerard, Markos Mentzelopoulos, Daphne Economou, Zeeshan Khalish, Jack Ingram, Edwards Ashley
    33-35
    26-11-2025
    DOI: https://doi.org/10.56198/
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