Using Cognitive Walkthrough and Hybrid Prototyping to Gather User Requirements in Early Design Virtual Reality Prototypes. Immersive Learning Research - Academic, [S. l.], v. 1, n. 1, p. 234–246, 2025. DOI: 10.56198/. Disponível em: https://publications.immersivelrn.org/index.php/academic/article/view/655. Acesso em: 25 jun. 2026.