Investigating Children’s Immersion in a High-Embodied Versus Low-Embodied Digital Learning Game in an Authentic Educational Setting. Immersive Learning Research - Academic, [S. l.], v. 1, n. 1, p. 222–233, 2025. DOI: 10.56198/. Disponível em: https://publications.immersivelrn.org/index.php/academic/article/view/654. Acesso em: 30 apr. 2026.