Presence and Platform: Effects of Embodiment Comparing a 2D Computer and 3D VR Game. Immersive Learning Research - Academic, [S. l.], v. 1, n. 1, p. 31–37, 2025. DOI: 10.56198/. Disponível em: https://publications.immersivelrn.org/index.php/academic/article/view/956. Acesso em: 27 jun. 2026.