Communal Spaces as Ludic Resources of Learning with Augmented Reality and Board Games. Immersive Learning Research - Academic, [S. l.], v. 1, n. 1, p. 51–55, 2025. DOI: 10.56198/sw9j8232. Disponível em: https://publications.immersivelrn.org/index.php/academic/article/view/466. Acesso em: 24 jun. 2026.