Extended Abstract—The Impact of Guidance on Learning and Agency in a Virtual Reality Game for STEM Education. Immersive Learning Research - Academic, [S. l.], v. 1, n. 1, p. 7–13, 2025. DOI: 10.56198/6tcx6y91. Disponível em: https://publications.immersivelrn.org/index.php/academic/article/view/321. Acesso em: 25 jun. 2026.