Using Serious Games in Higher Education: Reclaiming the Learning Time. Immersive Learning Research - Academic, [S. l.], v. 1, n. 1, p. 381–387, 2025. DOI: 10.56198/zz119d73. Disponível em: https://publications.immersivelrn.org/index.php/academic/article/view/542. Acesso em: 14 jun. 2026.